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{{C-top}}{{champion info |name = Corki |herotype = {{Attributes|Carry|Dash|Ranged}} }} ==Abilities== {{CAD |ver = v1.0.0.146 |innatename = Hextech Shrapnel Shells |innateinfo = '''(Innate)''': Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions. |innatedetail= Hextech Shrapnel Shells is a passive ability that causes Corki's basic attacks to deal additional [[true damage]]. * The [[true damage]] is dependent on the base damage of Corki's [[autoattack]]s. However, it will not be multiplied if Corki [[critical strike|critically strikes]]. |firstname = Phosphorus Bomb |firstinfo = '''(Active)''': Deals magic damage to enemies in a target area and reveals it for a few seconds. *'''Cooldown:''' 8 seconds *'''Range:''' 600 *'''Area of effect:''' 300 (estimated) |firstlevel = {{level up|Cost|mana|80|90|100|110|120}} {{level up|Magic Damage|(+0.5 per ability power)|80|130|180|230|280}} |firstdetail= Phosphorous Bomb is a ground targeted [[area of effect]] ability that deals magic damage and reveals enemy units in the target area. {{Template:Ability details |Skill name = Phosphorous Bomb |Procs on-hit effects = false |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield= but the target will still be revealed }} * Phosphorous Bomb does not reveal [[stealth]]ed units. |secondname = Valkyrie |secondinfo = '''(Active)''': Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail. *'''Cost:''' 100 mana *'''Range:''' 800 |secondlevel = {{level up|Cooldown|seconds.|26|23|20|17|14}} {{level up|Magic Damage per second|(+0.4 per ability power)|60|90|120|150|180}} {{level up|Maximum Magic Damage|(+1.0 per ability power)|150|255|300|375|450}} |seconddetail= Valkyrie is a linear [[dash]] ability that moves Corki a short distance, leaving a fire trail behind him. The trail will deal magic damage every half second to all enemy units within it. {{Template:Ability details |Skill name = Valkyrie |Procs on-hit effects = false |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Procs spell vamp = true |Pops spell shield = false |Damages black shield = true |additional effects of black shield=}} * Valkyrie can be used to dash through walls. * The width of the fire trail is smaller than the targeting indicator shows. * The fire trail is activated in three parts as Corki moves forward, and each will disappear in the same order. |thirdname = Gatling Gun |thirdinfo = '''(Active)''': Corki's gatling gun fires at enemies in front of him for 4 seconds, dealing physical damage plus 20% of his attack damage and shredding the armor of enemies each half second. Armor reduction stacks and lasts 2 seconds. *'''Cooldown:''' 16 seconds *'''Range:''' 600 |thirdlevel = {{level up|Cost|mana.|60|70|80|90|100}} {{level up|Physical Damage Per Second|(+0.4 per bonus attack damage)|20|32|44|56|68}} {{level up|Armor Reduction Per Second||2|4|6|8|10}} |thirddetail= Gatling Gun is a conic point-blank [[area of effect]] ability that will deal [[physical damage]] and reduce the [[armor]] of all enemy units directly in front of Corki for 4 seconds. {{Template:Ability details |Skill name = Gatling Gun |Procs on-hit effects = false |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Procs spell vamp = true |Pops spell shield = false |Damages black shield = false |additional effects of black shield=}} * Gatling Gun's area of effect is shorter than Corki's range. * Gatling Gun's armor reduction can stack up to 9 times. * Corki may freely act while Gatling Gun is active. |ultiname = Missile Barrage |ultiinfo = '''(Active)''': Corki fires a missile towards his target location that will collide with the first enemy it hits, also dealing damage to units around the target.<br> Corki stores one missile every 12 seconds up to 7 missiles total, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every 4th missile will be a Big One, dealing 50% more damage with 100% splash damage. After dying, Corki will respawn with 4 missiles. *'''Cooldown:''' 1.2 seconds *'''Range:''' 1,225 *'''Area of Effect:''' Regular (150); Big ones (300) |ultilevel = {{level up|Cost|mana|30|35|40}} {{rank|Magic Damage|120|190|260|||(+0.3 per ability power)| (+0.2 per attack damage)}} {{rank|Big One Magic Damage|180|285|390|||(+0.45 per ability power)| (+0.3 per attack damage)}} |ultidetail= Missile Barrage is a collision line [[skillshot]] that will explode on the first enemy unit it hits, dealing [[magic damage]] in an area around it. Missile Barrage is ammo based, meaning that Corki will periodically gain one missile up to a maximum of 7. Additionally every fourth missile fired will be a Big One, and will deal bonus damage and have a greater area of effect. {{Template:Ability details |Skill name = Missile Barrage |Procs on-hit effects = false |Procs spell vamp and rylai's = true |Spell type = area of effect |diminished or full effect? = diminished |Pops spell shield = true |Damages black shield = true |additional effects of black shield=}} * Missile Barrage's reload time is affected by [[cooldown reduction]]. * Big Ones will deal their [[area of effect]] damage in a wider radius than regular missiles. }} {{C-bot}} {{翻译状态|title=Corki/Ability Details|date=2012-11-30|oldid=1061152}} [[Category:Corki Ability Details]] [[Category:英雄技能数据]]
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