| Hextech Shrapnel Shells|
Hextech Shrapnel Shells
|(Innate): Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.|
|Hextech Shrapnel Shells is a passive ability that causes Corki's basic attacks to deal additional true damage.|
| Phosphorus Bomb|
|(Active): Deals magic damage to enemies in a target area and reveals it for a few seconds.
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)
| Phosphorous Bomb is a ground targeted area of effect ability that deals magic damage and reveals enemy units in the target area.
|(Active): Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail.
Cooldown: 26 / 23 / 20 / 17 / 14 seconds.
Magic Damage per second: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Maximum Magic Damage: 150 / 255 / 300 / 375 / 450 (+1.0 per ability power)
| Valkyrie is a linear dash ability that moves Corki a short distance, leaving a fire trail behind him. The trail will deal magic damage every half second to all enemy units within it.
| Gatling Gun|
|(Active): Corki's gatling gun fires at enemies in front of him for 4 seconds, dealing physical damage plus 20% of his attack damage and shredding the armor of enemies each half second. Armor reduction stacks and lasts 2 seconds.
Cost: 60 / 70 / 80 / 90 / 100 mana.
Physical Damage Per Second: 20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage)
Armor Reduction Per Second: 2 / 4 / 6 / 8 / 10
| Gatling Gun is a conic point-blank area of effect ability that will deal physical damage and reduce the armor of all enemy units directly in front of Corki for 4 seconds.
| Missile Barrage|
|(Active): Corki fires a missile towards his target location that will collide with the first enemy it hits, also dealing damage to units around the target.|
Corki stores one missile every 12 seconds up to 7 missiles total, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every 4th missile will be a Big One, dealing 50% more damage with 100% splash damage. After dying, Corki will respawn with 4 missiles.
Cost: 30 / 35 / 40 mana
Magic Damage: 120 / 190 / 260 (+0.3 per ability power) (+0.2 per attack damage)
Big One Magic Damage: 180 / 285 / 390 (+0.45 per ability power) (+0.3 per attack damage)
| Missile Barrage is a collision line skillshot that will explode on the first enemy unit it hits, dealing magic damage in an area around it. Missile Barrage is ammo based, meaning that Corki will periodically gain one missile up to a maximum of 7. Additionally every fourth missile fired will be a Big One, and will deal bonus damage and have a greater area of effect.