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{{C-top}} ==技能使用== *{{ai|Dragon's Descent|Shyvana}} has a minimum duration of 16.66 seconds if no autoattacks are made. With an attackspeed of 1, the maximum duration is 25 seconds. With 1.5 it's 33.33 seconds. With an [[attack speed]] of 2.5, the maximum duration is 100 seconds, assuming that she is constantly attacking. These calculations do not take in account that {{ai|Twin Bite|Shyvana}} doubles the amount of [[fury]] gained and can hit multiple targets in dragonform. * With good positioning and timing, {{ai|Twin Bite|Shyvana}} can massively extend the duration of {{ai|Dragon's Descent|Shyvana}}. By hitting three targets, it generates enough [[fury]] to stay in dragonform for another two seconds. *{{ai|Twin Bite|Shyvana}} is a great turret pushing tool, as it allows you to autoattack 3 times in the time space of ~1.5. (taking into account attack animation time and casting time) *Use {{ai|Burnout|Shyvana}} to chase down or flee from enemies, as it grants bonus [[movement speed]]. **{{ai|Burnout|Shyvana}} provides the largest bonus movement speed at the start of the ability. Activating it gives a quick burst of speed that can be used to juke skillshots and enemies. *Casting {{ai|Burnout|Shyvana}} followed by {{ai|Dragon's Descent|Shyvana}} will lead to a flaming trail from where you started {{ai|Dragon's Descent|Shyvana}}. *{{ai|Dragon's Descent|Shyvana}} can be used to chase in, or escape from any situation. **Take note that stun, silence, snare, knock-up and knockback effects can hit and stop {{ci|Shyvana}} mid-flight. Be aware of your enemies' capabilities to do these. **{{ai|Dragon's Descent|Shyvana}} is one of the longest [[dash]]es in-game, as such it allows going over large walls and otherwise impassable terrain. *When using {{ai|Dragon's Descent|Shyvana}}, try to position yourself to be able to hit as many targets as you can with your [[AoE]] abilities. *Attacking [[turret]]s, [[inhibitor]]s or the [[nexus]] does not trigger {{ai|Fury of the Dragonborn|Shyvana|Fury of the Dragonborn's}} [[cooldown reduction]] for {{ai|Twin Bite|Shyvana}}. It does, however, reset her auto-attack timer, build [[fury]] and extend the duration of {{ai|Burnout|Shyvana}}. *While both hits triggered from {{ai|Twin Bite|Shyvana}} deal [[on-hit effects]], only the first hit is able to deal a [[critical strike]]. The second hit only deals a percentage of {{ci|Shyvana|Shyvana's}} [[attack Damage]] as damage. *{{cis|Shyvana}} kit allow her to do large amount of damage over time at close-range, but it doesn't provide her with [[burst]] capabilities. Failure to combine {{cis|Shyvana}} abilities together to effectively constantly attack a target will create a weakness for a period of time that your opponents can take advantage of, so be aware of your enemies' potential methods to disengage from you. *{{ai|Flame Breath}} may be a skillshot ability with a fairly long range, but a lot of its value is in its armor reduction and additional on-hit magic damage, so it is frequently better to cast it when you are close to the desired target. *While {{ai|Flame Breath|Shyvana}} may not seem like an important skill to level up on an AD-focused {{ci|Shyvana}}, keep in mind, that, between the armor reduction and additional on-hit effect, giving it a little priority during leveling can lead to surprisingly high damage output, especially, when deciding between leveling up {{ai|Twin Bite}} or {{ai|Flame Breath}}. The greater damage in a small amount of time of {{ai|Flame Breath|Shyvana}} is also generally better for harassing in lane. ==Build Usages== *{{ci|Shyvana}} lacks [[crowd control]] aside from the knockback from {{ai|Dragon's Descent|Shyvana}}, which tends to be unwieldy and dubious in effectiveness in many cases. [[Movement speed]] slowing items like {{ii|Phage}} or items that are built from it are an effective source of [[CC]]. **Both {{ii|Trinity Force}} and {{ii|Frozen Mallet}} are very powerful on {{ci|Shyvana}}, but buying both is not recommended. Which one you upgrade your {{ii|Phage}} into depends on the state of the current match, {{ii|Trinity Force}} being the strategic upgrade you have to take your time with and {{ii|Frozen Mallet}} being the tried and true early and mid-game choice. *[[On-hit effect]] and [[attack Speed|attack speed]] items have substantial synergy with {{cis|Shyvana}} skillset. They will increase [[fury]] generation, lower the cooldown on {{ai|Twin Bite}}, proc the [[on-hit effect]] from {{ai|Flame Breath}} more often, and increase her overall damage output significantly. **{{ii|Ionic Spark}} works well with her early to mid game, granting bonus [[health]] which synergizes with the [[armor]] and [[magic resistance]] gained from her ult. It will also proc more often thanks to {{ai|Twin Bite|Shyvana}}. **The [[attack speed]] and on-hit damage-effect of {{ii|Wit's End}} synergizes well with {{ci|Shyvana}}, who can also quickly accumulate the item's stacks. ***{{ii|Wriggle's Lantern}} and {{ii|Wit's End}} offer an excellent combination of sustain, damage and durability from both physical and magical damage for {{ci|Shyvana}}. *Items that grant [[atack speed|attack speed]] and [[cooldown reduction]] are great offensive items for {{cis|Shyvana}} abilities, especially {{ai|Twin Bite}} and {{ai|Dragon's Descent}}. **Although {{ii|Zeke's Herald}} is more of a support item, but it also offers [[CDR]] and [[attack speed]], [[health]], [[lifesteal]] and an [[aura]]. **{{ii|Youmuu's Ghostblade}} is an excellent item for damage purposes on {{ci|Shyvana}}. Its active-effect's [[attack speed]] and [[movement speed]] help {{ci|Shyvana}} utilize her passive effects and chase, provides large amount [[CDR]] and the [[armor penetration]] scales with the [[armor reduction]] of {{ai|Flame Breath|Shyvana}}. **Although {{ci|Shyvana}} is [[manaless]], {{ii|Nashor's Tooth}} is not wasted on her. The [[attack speed]] and [[CDR]] that it grants are useful and two of her abilities scale with [[ability power]], it provides a lot of stats for one item slot. *{{ii|Randuin's Omen}} is a great defensive item for {{ci|Shyvana}}. Its [[AoE]] active is very useful due to {{ci|Shyvana}} having a fairly minimal method for [[crowd control]] and her kit's pletheora of [[area of effect]] abilities prefers when enemies that are close together to stay that way as long as possible. *If you need a lot of [[magic resistance]], {{ii|Force of Nature}} is a good choice and it helps {{ci|Shyvana}} maintain close-range. *{{ii|Aegis of the Legion}} synergizes with {{cai|Dragon's Descent|Shyvana}} passive, granting you a lot of survivability at a small cost in early game. *{{ii|Bilgewater Cutlass}} is a great mid game item as it helps {{cis|Shyvana}} sustainability along with the unique effect that allows her to stick to her target. **It can be built into {{ii|Hextech Gunblade}} that synergizes well with {{ai|Burnout|Shyvana}} and {{ai|Flame Breath|Shyvana}}. *Since, while in {{ai|Dragon's Descent|Shyvana|dragon form}}, {{cai|Twin Bite|Shyvana}} ability affects all enemies in cone in-front of her, it triggers {{ii|Tiamat|Tiamat's}} passive twice on every single enemy within range, causing the splash damage to scale exponentially rather than linearly. **Example: With 10 enemies in a cone in front of {{ci|Shyvana}}, at rank 5, all enemies in a cone in front of her will take 200% of her auto-attack damage from {{ai|Twin Bite|Shyvana}}. In addition, {{ii|Tiamat|Tiamat's}} passive will splash half of that damage (100%) to each nearby enemy. This will be triggered 10 times (once for each enemy in range), but a target won't take their own splash damage, meaning they will be hit by 9 of the {{ii|Tiamat}} splashes each. As such, every enemy in the cone will take 200% + (100%x9) = 1100% damage from {{cai|Twin Bite|Shyvana}} attack. **{{ii|Tiamat}} can also be stacked as it's effect is not unique, a video demonstrating this can be seen [http://www.youtube.com/watch?v=Urbtok_o21Y here] **In Season Three, the passive of {{ii|Tiamat}} is changed in Unique Passive, meaning that stacking {{ii|Tiamat}} doesn't increase splash damage. ==Jungling== {{ci|Shyvana}} is one of the fastest junglers, having great clear speed and mobility allow her to excel at [[Jungling#Counter-jungling.2FInvading|counter jungling]] as well. *Consider picking up {{ii|Wriggle's Lantern}} for extended survivability and a {{ii|Frozen Mallet}} to give your ganks more effectiveness. *{{ii|Heart of Gold}} provides extra [[gold]] which is especially helpful if {{ci|Shyvana}} is jungling and thus has likely less potential [[gold]]-income compared to the laners. Later it can be upgraded to {{ii|Randuin's Omen}} or sold after at least 13 minutes and 45 seconds. *Starting items: {{ii|Cloth Armor}}, {{ii|Health Potion}} x5 OR {{ii|Vampiric Scepter}} *Skill progression: {{ai|Burnout|Shyvana}}→{{ai|Twin Bite|Shyvana}} →{{ai|Flame Breath|Shyvana}} → personal preference. *Possible Jungling orders: **Standard: {{ci|Giant Wolf|Wolves}} → {{ci|Ancient Golem|Blue golem}} ({{si|Smite}}) → {{ci|Wraith|Wraiths}} → {{ci|Lizard Elder|Red Lizard}} ({{si|Smite}}) → {{ci|Golem|Small Golems}} → Gank **Gank: {{ci|Wraith|Wraiths}} → {{ci|Lizard Elder|Red Lizard}} ({{si|Smite}}) → {{ci|Golem|Small Golems}} → {{ci|Wraith|Wraiths}} → {{ci|Giant Wolf|Wolves}} → {{ci|Ancient Golem|Blue golem}} ({{si|Smite}}) ''Gank at any time after killing the Red Lizard if an opportunity presents itself.'' ==Recommended Build== {| |{{ri|Classic|Doran's Shield|Mercury's Treads|Youmuu's Ghostblade|Frozen Mallet|Wit's End|Sunfire Cape}}{{ri|Twisted Treeline|Doran's Shield|Mercury's Treads|Grez's Spectral Lantern|Frozen Mallet|Wit's End|Lord Van Damm's Pillager}} |{{ri|Dominion|Prospector's Blade|Mercury's Treads|Youmuu's Ghostblade|Frozen Mallet|Wit's End|Sanguine Blade}}{{ri|Proving Grounds|Ruby Crystal|Mercury's Treads|Frozen Mallet|Wit's End|Sunfire Cape|Atma's Impaler}} |} ==对抗此英雄== *While {{ci|Shyvana}} deals primarily [[physical damage]], {{cai|Burnout|Shyvana}} deals [[magic damage]], which scales off the bonus [[attack damage]] that is built. Consider buying some [[MR]] items to reduce damage taken by it. *If you notice {{ci|Shyvana}} using her {{ai|Dragon's Descent|Shyvana}}, move away from the spell path to avoid it damaging you. **If you have stun, silence, snare, knock-back and knock-up abilities, use them quickly on {{ci|Shyvana}} when she casts {{ai|Dragon's Descent|Shyvana}} to stop her mid-flight. *{{ci|Shyvana}} has a lot of potential for [[AoE]] damage while using {{ai|Dragon's Descent|Shyvana}}. However, {{ai|Twin Bite|Shyvana}} and {{ai|Flame Breath|Shyvana}} strike in front of her, so splitting apart to make {{ci|Shyvana}} unable to face as much of your team at once will reduce the effectiveness of {{ai|Twin Bite|Shyvana}} and {{ai|Flame Breath|Shyvana}}. *Take note if {{cis|Shyvana|}} [[fury]] bar is full while you are attempting to kill her. The long range of {{ai|Dragon's Descent|Shyvana}} can easily allow her to go over walls even while a fair distance away from them, so avoid wasting abilities with significant cooldowns and costs on her. **{{ai|Dragon's Descent|Shyvana}} is not limited by cooldown - quickly gaining [[fury]] allows her ultimate to be ready long before yours if you misuse it. *{{ai|Dragon's Descent|Shyvana}} requires [[fury]], which is quickly gained by {{ci|Shyvana}} autoattacking. That's a great opportunity to harass her from range and delay her ultimate. *{{ci|Shyvana}} shines in an extended close-combat fight over time. Use champions with many options to disengage and do your best to avoid such a fight against her. **{{ci|Shyvana}} has no natural ways to keep you in place for her to autoattack you. After using {{ai|Dragon's Descent|Shyvana}}, she has little ability to catch up if crowd-controlled out of melee-range. Using crowd-control effects to hinder her movement during {{ai|Burnout|Shyvana}} can also stop her from getting the ability to its maximum duration. *{{ai|Burnout|Shyvana}} provides a very large amount of bonus movement speed at the beginning of the ability, which decreases a bit in effectiveness over time. Try to avoid using skillshots against {{ci|Shyvana}} until after she casts {{ai|Burnout|Shyvana}}, as the movement speed boost, especially at the ability's initial use, can allow her to easily dodge them. *{{ci|Shyvana}} tends to jungle and normally, {{cis|Shyvana}} jungle route starts at red. Thus, considering stealing her blue is a likely safe method to take [[experience (champion)|experience]] away her early jungle and to prevent any enemies from having it. * In her dragon form, {{ci|Shyvana}} is more powerful than during her human form. ** The passive in her ultimate is doubled, therefore it is recommended to buy [[armor penetration]] or [[spell penetration]] items. ** Keep your allies spread to avoid her {{ai|Twin Bite|Shyvana}} and {{ai|Flame Breath|Shyvana}} as the spells are turned into [[AoE]] spells. ** Beware overextending into tense situations to chase her in her dragon form. {{ai|Burnout|Shyvana}} increases her movement speed to make catching her difficult and leaves a fiery trail that can deal significant damage if you do not avoid it. ** Following the burning trail allows you to find her easily, but you also take [[DoT]]. ==Champion spotlight== [[File:Shyvana Champion Spotlight|600px]] {{C-bot}} {{翻译状态|title=Shyvana/Strategy|date=2012-11-30|oldid=1506315}} [[Category:Champion strategies]]
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