|(Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.|
| Blaze is a passive ability that causes all of Brand's abilities to apply the "Ablaze" debuff to enemy units hit. While active, the debuff deals magic damage equal to 2% of the target's maximum health every second. All of Brand's abilities gain additional effects when used on a target that is ablaze.
|(Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.65 per ability power)
| Sear is a collision linear skillshot that deals magic damage to the first enemy unit it hits. If the target is affected by Blaze at the time of impact, it will be stunned as well.
| Pillar of Flame|
Pillar of Flame
|(Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.6 per ability power)
| Pillar of Flame is a ground targeted area of effect ability that, after a 0.75 second delay, deals magic damage to all enemy units in the targeted area. Pillar of Flame will deal 25% bonus damage to units affected by Blaze.
|(Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will also damage nearby enemies, as well as setting the units ablaze.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.55 per ability power)
| Conflagration is a targeted ability that will deal magic damage to a target enemy unit. If the target is affected by Blaze, Conflagration will spread from the target to hit all nearby enemy units, dealing the same amount of damage and applying Blaze.
|(Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's next bounce will prioritize champions. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
Cost: 100 / 150 / 200 mana
Cooldown: 105 / 90 / 75 seconds
Magic Damage: 150 / 250 / 350 (+0.5 per ability power)
| Pyroclasm is a targeted chain area of effect ability that will deal magic damage to a target enemy unit, and then bounce between targets dealing the same amount of damage. Pyroclasm will hit a total of 5 targets, champions and minions alike. If Pyroclasm hits a target affected by Blaze, it will prioritize enemy champions for its next target. Any one target may hit multiple times by Pyroclasm, but only up to 3 times.