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{{FandomVideo|curated=true}} [[File:Minions 2018 April Fools promo 01.jpg|thumb|400px|Minions of League of Legends <br><small>(by Riot Contracted Artist [https://www.artstation.com/skyzocat Mary Magny])</small>]] [[水晶枢纽]]周期性地派出'''小兵''',小兵们一旦生成便沿着固定的路线向敌方[[水晶枢纽]]进发,会自动与遇到的所有敌方单位和建筑物战斗。小兵被人工智能控制,只能进行普攻。 小兵主要分为4种:{{ui|Blue Melee Minion|link=Melee minion|近战小兵}}, {{ui|Blue Caster Minion|link=Caster minion|远程小兵}}, {{ui|Blue Siege Minion|link=Siege minion|攻城小兵}} 和 {{ui|Blue Super Minion|link=Super minion|超级兵}} ==移动路线== 以下图片展示了小兵在[[召唤师峡谷]]和[[嚎哭深渊]]地图中的生成地点和移动路线,红/篮线段末端的加粗部分是小兵的生成处,小兵一旦生成即沿着线段所标示的方向前进: <gallery navigation=true> File:MinionLocation (Summoner's Rift).png|{{tip|Summoner's Rift}} File:MinionLocation (Howling Abyss).png|{{tip|Howling Abyss}} </gallery> ==召唤师峡谷== ===小兵波次=== [[File:Minions.png|thumb|300px|Minions on [[Summoner's Rift]]]] 第一波小兵于游戏内1:05时刷新,此后每30秒刷新一波小兵。每波小兵的刷新规则如下: # {{ui|Blue Melee Minion|link=Melee minion|近战小兵}} #* 每波兵线固定刷新个近战小兵。 # {{ui|Blue Caster Minion|link=Caster minion|远程小兵}} #* 每波兵线固定刷新3个远程小兵。 # {{ui|Blue Siege Minion|link=Siege minion|攻城小兵}} #* 在有超级兵刷新的线路上不会再刷新攻城小兵。 #* 在游戏最初的15分钟内,每3波兵线刷新1个攻城小兵。 #* 15分钟后,每2波兵线刷新1个攻城小兵。 #* 25分钟后,每波兵线都会刷新1个攻城小兵。 # {{ui|Blue Super Minion|link=Super minion|超级兵}} #* 如果己方一条路的水晶被摧毁,敌方在此条线路上每波会刷新1个超级兵。 #* 如果己方三条路上的水晶均被摧毁,敌方每条线路上会刷新2个超级兵。 ===第一次小兵=== 游戏内的第一波小兵刚刷新后会处于[[幽灵状态]](即会无视单位的碰撞体积),持续数秒: *边路小兵持续28秒。 *中路小兵持续18秒。 ===行为=== 小兵会沿着固定的路线一直前进,与敌方单位遭遇后会停止前进,开始攻击敌方。当一个英雄单位用攻击或技能对敌方英雄单位造成伤害时,会吸引附近敌方小兵的'''仇恨'''。小兵攻击的优先顺序如下: *正在攻击友方英雄的敌方英雄; *正在攻击友方英雄的敌方小兵; *正在攻击友方小兵的敌方小兵; *正在攻击友方小兵的敌方防御塔; *正在攻击友方小兵的敌方英雄; *最近的敌方小兵; *最近的敌方英雄。 小兵一旦开始攻击一个单位后会持续攻击这个目标,当有更高优先级的单位出现时,会切换至新的目标。 小兵每隔几秒重新评估一次攻击优先顺序。例如,如果一位敌方英雄攻击己方英雄,吸引了小兵的仇恨。在敌方英雄停止攻击后,小兵会继续攻击敌方英雄一小段时间。 如果小兵丢失了正在攻击的目标的视野,会转而攻击其它目标。如果附近没有其它目标,则会继续前进。 ==属性数值== *每过90秒(即3波小兵),小兵会升级,属性变得更强。 *小兵对敌方英雄造成的伤害减少50%。 *当防御塔附近有小兵时,塔的护甲值会降低。 *小兵的初始移动速度是325,随着游戏的进行提升,{{pp|type=分钟|25 to 100 for 4|10 to 25}}。 *新生成的小兵的等级与队伍的平均等级有关(例如,英雄的等级为15、10、18级时,小兵等级为14级。) ==相关物品== 部分物品会影响英雄与小兵的互动: 以下物品会影响击杀小兵后获得的金身: * {{ii|Relic Shield}} / {{ii|Targon's Buckler}} / {{ii|Bulwark of the Mountain}} * {{ii|Steel Shoulderguards}} / {{ii|Runesteel Spaulders}} / {{ii|Pauldrons of Whiterock}} * {{ii|Spellthief's Edge}} / {{ii|Frostfang}} / {{ii|Shard of True Ice}} * {{ii|Spectral Sickle}} / {{ii|Harrowing Crescent}} / {{ii|Black Mist Scythe}} * {{ii|Cull}} 其它会影响与小兵的互动的物品: * {{ii|Redemption}}: Heals allied minions. * {{ii|Shurelya's Reverie}}: Speeds up allied minions. * {{ii|Randuin's Omen}}: Slows down enemy minions. * {{ii|Frozen Heart}}: Reduces the attack speed of enemy minions. *{{ii|Bami's Cinder}} / {{ii|Sunfire Aegis}} / {{Ii|item=Frostfire Gauntlet}} / {{Ii|item=Turbo Chemtank}}: Deal bonus damage to enemy minions *{{Ii|item=Sunfire Cape}} / {{ii|Cinderhulk}}: [[V10.23/Items|Reworked]] / [[Removed items|Removed]] on [[V10.23|patch 10.23]] Previously Dealt bonus damage to enemy minions. ==增益== ===通用=== *摧毁敌方一路水晶后,对应线路上的小兵会略微获得额外增益。 ===优势兵线=== 英雄平均等级较高的一方的小兵会获得额外的增益,造成更高伤害并减少所受伤害。这一增益效果与防御塔和全队平均等级的优势成正比: 额外伤害 = (5% + 5% × 防御塔优势)× 全队等级优势 减少伤害 = 1 + 全队等级优势 × 防御塔优势 其中: *全队等级优势是指:一方的全队英雄平均等级比另一方高多少。这个数值可以带小数(如:1.5),最大为3。 *防御塔优势是指:在一条线路上,一方比另一方多摧毁的防御塔数。 因为每条线路上有3坐防御塔,所以小兵可获得的最大增益为: 额外伤害 = (5% + 5% × 3)× 3 = 60% 减少伤害 = 1 + 3 × 3 = 10 这个增益从3:30开始生效。另外,水晶枢纽防御塔(门牙塔)不属于任何一路的防御塔。 ==男爵增益== * {{bi|Hand of Baron}} ==英雄技能== 有些英雄技能可以对小兵生效,虽然这些技能一般会优先选择对英雄施放。 ===选定小兵=== 以下技能可以选定小兵施放,不过小兵本身不会获得增益: * {{cai|Stand Behind Me|Braum}} * {{cai|Safeguard|Lee Sin}} * {{cai|Help, Pix!|Lulu}} ===其它效果=== 以下技能的效果可以影响范围内的小兵: * {{cai|Command Dissonance|Orianna}} (bonus movement speed) * {{cai|On the Hunt|Sivir}} increases the movement speed of minions * {{cai|Monsoon|Janna}} heals/displaces minions * {{cai|Cannon Barrage|Gangplank}} with the {{ii|Raise Morale}} upgrade. ==特殊交互== 以下内容对小兵有特殊的交互或影响: ===有伤害上限=== <tabber> Hide= |-| Show= ==== 英雄 ==== 000 {{Column|2| * {{cai|Infected Cleaver|Dr. Mundo}} * {{cai|Parallel Convergence|Ekko}} * {{cai|Bio-Arcane Barrage|Kog'Maw}} * {{cai|Sapling Toss|Maokai}} * {{cai|Fling|Singed}} * {{cai|Soul Furnace|Sion}} * {{cai|Unstable Matter|Zac}} }} ==== 物品 ==== {{Column|2| * {{ii|Blade of the Ruined King}} }} </tabber> === 造成修正的伤害 === <tabber> Hide= |-| Show= ==== 英雄 ==== {{Column|2| * {{cai|Deathbringer Stance|Aatrox}} and {{ai|Infernal Chains|Aatrox}} * {{cai|Fox-Fire|Ahri}} * {{cai|Five Point Strike|Akali}} (Rank 5) * {{cai|Infernum|Aphelios}} * {{cai|Center of the Universe|Aurelion Sol}} * {{cai|Trueshot Barrage|Ezreal}} * {{cai|Bountiful Harvest|Fiddlesticks}} * {{cai|Justice Punch|Galio}} * {{cai|Barrel Roll|Gragas}} * {{cai|Rampage|Hecarim}} * {{cai|Hextech Micro-Rockets|Heimerdinger}} and {{ai|Hextech Rocket Swarm|Heimerdinger}} * {{cai|Bladesurge|Irelia}} * {{cai|Icathian Rain|Kai'Sa}} * {{cai|Sentinel|Kalista}} * {{cai|Reaping Slash|Kayn}} * {{cai|Bear Trap on a Rope|Kled}} * {{cai|Watch Out! Eep!|Lillia}} * {{cai|Lightslinger|Lucian}} and {{ai|The Culling|Lucian}} * {{cai|Void Swarm|Malzahar}} * {{cai|Love Tap|Miss Fortune}} * {{cai|Consume|Nunu}} * {{cai|Bellows Breath|Ornn}} * {{cai|Comet Spear|Pantheon}} and {{ai|Aegis Assault|Pantheon}} * {{cai|Flamespitter|Rumble}} * {{cai|Inferno Trigger|Samira}} * {{cai|Stage Presence|Seraphine}} and {{ai|Beat Drop|Seraphine}} * {{cai|Decimating Smash|Sion}} * {{cai|Vision of Empire|Swain}} * {{cai|Petricite Burst|Sylas}} and {{ai|Chain Lash|Sylas}} * {{cai|Purge|Urgot}} * {{cai|Bladecaller|Xayah}} * {{cai|Wind Becomes Lightning|Xin Zhao}} * {{cai|Spirit Cleave|Yone}} }} ==== 物品 ==== {{Column|2| * {{ii|Bami's Cinder}} * {{ii|Doran's Ring}} * {{ii|Doran's Shield}} * {{ii|Frostfire Gauntlet}} ({{ii|Rimeforged Grasp}}) * {{ii|Ironspike Whip}} * {{ii|Noonquiver}} * {{ii|Sunfire Aegis}} ({{ii|Forgefire Crest}}) * {{ii|Tear of the Goddess}} * {{ii|Turbo Chemtank}} ({{ii|Turbocharged Hexperiment}}) }} </tabber> === 其它交互 === <tabber> Hide= |-| Show= ==== 英雄 ==== {{Column|2| * {{cai|Deathbringer Stance|Aatrox}} and {{ai|World Ender|Aatrox}} * {{cai|Triumphant Roar|Alistar}} * {{cai|Twin Fang|Cassiopeia}} * {{cai|Feast|Cho'Gath}} * {{cai|Noxian Guillotine|Darius}} * {{cai|League of Draven|Draven}} * {{cai|Terrify|Fiddlesticks}} and {{ai|Bountiful Harvest|Fiddlesticks}} * {{cai|Cannon Barrage|Gangplank}} with {{ii|Raise Morale}} * {{cai|Spirit of Dread|Hecarim}} * {{cai|Monsoon|Janna}} * {{cai|Jousting|Kled}} and {{ai|Dismounted Skaarl the Cowardly Lizard|Kled}} * {{cai|Soul Siphon|Morgana}} * {{cai|Siphoning Strike|Nasus}} * {{cai|Consume|Nunu}}, {{ai|Biggest Snowball Ever!|Nunu}} * {{cai|Command Dissonance|Orianna}} * {{cai|Winter's Wrath|Sejuani}} and {{ai|Permafrost|Sejuani}} * {{cai|Absolution|Senna}} * {{cai|Jack in the Box|Shaco}} * {{cai|Roar of the Slayer|Sion}} * {{cai|On the Hunt|Sivir}} * {{cai|Demonic Ascension|Swain}} * {{cai|Force of Will|Syndra}} * {{cai|Tongue Lash|Tahm Kench}}, {{ai|Devour|Tahm Kench}} and {{ai|Regurgitate|Tahm Kench}} * {{cai|Blinding Dart|Teemo}} * {{cai|Damnation|Thresh}} and {{ai|Death Sentence|Thresh}} * {{cai|Baleful Strike|Veigar}} * {{cai|Transfusion|Vladimir}} * {{cai|Frenzied Maul|Volibear}} * {{cai|Spell Thief|Zoe}} }} ==== 物品 ==== {{Column|2| * {{ii|Doran's Ring}} * {{ii|Frozen Heart}} * {{ii|Minion Dematerializer}} * {{ii|Randuin's Omen}} * {{ii|Redemption}} * {{ii|Shurelya's Battlesong}} ({{ii|Shurelya's Requiem}}) * {{ii|Warmog's Armor}} }} ==== 符文 ==== {{Column|2| * {{ri|Fleet Footwork}} * {{ri|Legend: Alacrity}} * {{ri|Legend: Bloodline}} * {{ri|Legend: Tenacity}} * {{ri|Minion Dematerializer}} * {{ri|Overgrowth}} }} </tabber> ==补刀== 补刀数(Creep Score,简称cs)是指英雄击杀的小兵、野怪、宠物数,击杀是指给予最后一击。 在游戏的前中期,补刀数和[[Kill to Death Ratio|KDA]]是衡量玩家对线水平的重要数值。 ===兵线收益=== 每次集中刷新的一群小兵称作一波兵线。 在[[召唤师峡谷]],一波完整的兵线通常包括3个{{ui|Blue Melee Minion|link=Melee minion|近战小兵}},3个{{ui|Blue Caster Minion|link=Caster minion|远程小兵}},可能还会有1个{{ui|Blue Siege Minion|link=Siege minion|攻城小兵}}。 *例如在[[[V8.23]]版本,游戏进行至25分钟时,一波兵线的收益为{{g|125}}至{{g|195}}。 {| class="wikitable" |- !Game time !Average gold per wave !Calculations |- |0:00 |{{g|125}} |(3{{times}}{{as|{{ui|Blue Melee Minion|link=*none*|21}}|gold}}){{plus}}(3{{times}}{{as|{{ui|Blue Caster Minion|link=*none*|14}}|gold}}){{plus}}({{as|{{ui|Blue Siege Minion|link=*none*|60}}|gold}}{{divided by}}3) |- |15:00 |{{g|147}} |(3{{times}}{{as|{{ui|Blue Melee Minion|link=*none*|21}}|gold}}){{plus}}(3{{times}}{{as|{{ui|Blue Caster Minion|link=*none*|14}}|gold}}){{plus}}({{as|{{ui|Blue Siege Minion|link=*none*|84}}|gold}}{{divided by}}2) |- |17:15 |{{g|150}} |(3{{times}}{{as|{{ui|Blue Melee Minion|link=*none*|21}}|gold}}){{plus}}(3{{times}}{{as|{{ui|Blue Caster Minion|link=*none*|14}}|gold}}){{plus}}({{as|{{ui|Blue Siege Minion|link=*none*|90}}|gold}}{{divided by}}2) |- |25:00 |{{g|195}} |(3{{times}}{{as|{{ui|Blue Melee Minion|link=*none*|21}}|gold}}){{plus}}(3{{times}}{{as|{{ui|Blue Caster Minion|link=*none*|14}}|gold}}){{plus}}({{as|{{ui|Blue Siege Minion|link=*none*|90}}|gold}}) |} == Trivia == *在没有任何干扰的情况下,一方小兵最终会推掉另一方基地,哪边获胜是随机的。 *玩家可选择那些没有攻击目标的小兵,通过不断吸引其'''仇恨'''来使小兵一直跟随你,比如跟着你进入野区。 *在默认设置下,已方的小兵和防御塔是蓝色,敌方为红色。 == Patch History == {{scroll box|content= ;[[V9.23]] * Melee minion '''base''' XP increased to 65 from 64. * Minion solo experience increased to 93% from 92%. * Minion shared experience reduced to 116% from 120%. ** Melee minion *** Solo XP increased to {{ap|65*0.93}} from {{ap|64*0.92}}. *** Shared XP reduced to {{ap|65*1.16}} from {{ap|64*1.2}}. ** Caster minion *** Solo XP increased to {{ap|32*0.93}} from {{ap|32*0.92}}. *** Shared XP reduced to {{ap|32*1.16}} from {{ap|32*1.2}}. ** Siege / Super minion *** Solo XP increased to {{ap|100*0.93}} from {{ap|100*92}}. *** Shared XP reduced to {{ap|100*1.16}} from {{ap|100*1.2}}. ;[[V9.4]] * The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. ''Mid lane minions unchanged at 18 seconds of ghosting.'' ;[[V8.23]] * General ** Damage to turrets reduced to 50% from 60%. ** Damage to champions reduced to 50% from 60%. ** Bonus movement speed based on game-time increased to {{pp|25 to 100 for 4|10 to 25|type=minutes}} from 25 at 20:00. * Melee Minions ** Health changed to {{pp|type=upgrades|477;499;521;544;568;601;635;670;704;739;775;810;846;882;919;955;992;1030;1067;1105;1144;1182;1221;1260;1300|-1+x|formula=Starts at 477, then+X until upgrade 4; then+Y until upgrade 24}} from {{pp|type=minutes|473;(946+x*(36+0.3*(x-1)))/2;...;1200|1:15;2:45;4:15;5:45;7:15;8:45;10:15;11:45;13:15;14:45;16:15;17:45;19:15;20:45;...;50:45|formula=Starts at 473, then (946+upgrade*(36+0.3*(upgrade-1)))/2. ''This is capped at 1200 at 50:45.''}}. *** Maximum health (at 37:00) increased to 1300 from 1200. ** Armor increased to {{pp|type=upgrades|0;0;0;0;0;0;0;0;1;1;1;2;2;3;4;5;6;7;8;9;10;12;13;15;16|-1+x|formula=static 0 until upgrade 4, then+X per upgrade until upgrade 24}} from 0 at all times. *** Maximum armor (at 37:00) increased to 16 from 0. ** Attack damage increased to {{pp|type=upgrades|12;12;12;12;12 to 80 for 21|-1+x|formula=static 12 until upgrade 4, then + 3.4 per upgrade until upgrade 24}} from 12 at all times. *** Maximum attack damage (at 37:00) increased to 80 from 12. ** {{bi|Hand of Baron}} *** Incoming champion damage reduction reduced to 70% from 75%. *** {{sbc|Removed:}} 30% reduced damage from turrets. * Caster Minions ** Health changed to {{pp|type=upgrades|296;302;308;314;320 to 485 for 21|1:15;2:45;4:15;5:45;7:15;8:45;10:15;11:45;13:15;14:45;16:15;17:45;19:15;20:45;22:15;23:45;25:15;26:45;28:15;29:45;31:15;32:45;34:15;35:45;37:15|formula=296 + 6 per upgrade until upgrade 4; then + 8.25 per upgrade until upgrade 24}} from {{pp|type=minutes|296 to 374 for 14;...;425|1:15;2:45;4:15;5:45;7:15;8:45;10:15;11:45;13:15;14:45;16:15;17:45;19:15;20:45;...;34:15|formula=296 + 6 * upgrade. ''This is capped at 425 at 34:15.''}}. *** Time threshold to trigger health cap increased to 37 minutes from 27 minutes. *** Maximum health increased to 485 from 425 (previous maximum at 27 minutes). ''Value at 27 minutes remains 425.'' ** Attack damage changed to {{pp|type=upgrades|24;25.5;27;28.5;30 to 120 for 21|-1+x|formula=24 + 1.5 per upgrade until upgrade 4; then + 4.5 per upgrade until upgrade 24}} from {{fd|22.5}} (+{{fd|1.5}} / 90s). *** Attack damage now has a maximum threshold instead of scaling infinitely. *** Maximum attack damage implemented at {{fd|120.5}} (at 37 minutes). ''Previous value at 37 minutes was {{fd|60.5}}.'' ** {{bi|Hand of Baron}} *** Incoming champion damage reduction increased to 70% from 50%. * Cannon Minions ** Health changed to {{pp|type=upgrades|912;974;1026;1098;1160+87*(x-1) for 21;∞|-1+x;∞|formula=912+62 per upgrade until upgrade 4; then+87 per upgrade}} from 900 (+ ({{pp|type=wave|50;60|1;16}}) / 90s). *** Maximum health implemented at 2900 at 37 minutes. ''Previous value at 37 minutes was 2300.'' ** Time threshold to spawn every 2 waves reduced to 15 minutes from 20. ** Time threshold to spawn every wave reduced to 25 minutes from 35. ** Incoming turret damage modulator changed to {{pp|8;10;12|Outer;Inner;Inhib/Nexus|type=turret}} (based on turret) shots-to-die from 8 shots-to-die from all turrets. * Super Minions ** Base attack damage reduced to 225 from 306. ** Base attack speed increased to {{fd|0.85}} from {{fd|0.694}}. ** {{sbc|Removed:}} Aura that grants nearby minions +70% damage. ** Super minions now show up on the minimap through fog of war. ;[[V8.8]] * Summoner's Rift: ** Siege minion *** Capped gold increased to {{g|90}} from {{g|87}}. ** Super minion *** Capped gold increased to {{g|90}} from {{g|87}}. ;[[V8.7]] * Summoner's Rift: ** Melee minions *** Base gold reward increased to {{g|21}} from {{g|20}}. *** Gold reward growth reduced to {{g|0}} from {{g|0.125}}. ** Caster minions *** Base gold reward reduced to {{g|14}} from {{g|17}}. *** Gold reward growth reduced to {{g|0}} from {{g|0.125}}. ** Siege minions *** Base gold reward increased to {{g|60}} from {{g|45}}. *** Gold reward growth increased to {{g|3}} from {{g|0.35}}. *** {{sbc|New Effect:}} Gold reward is now capped at {{g|87}}. *** Base health increased to 900 from 828. *** Health growth changed to 50 from 23. *** Health growth at wave 16 increased to 60 from 32. ** Super minion *** Base gold reward increased to {{g|60}} from {{g|45}}. *** Gold reward growth increased to {{g|3}} from {{g|0.35}}. *** {{sbc|New Effect:}} Gold reward is now capped at {{g|87}}. ;[[V8.5]] *Melee minion turret damage per shot increased to {{as|45% of '''maximum''' health}} from {{as|43%|health}}. ;[[V8.4]] * {{sbc|Removed:}} Basic attacks dealing 5 bonus physical damage to minions. ;[[V8.2]] * {{sbc|New Effect:}} Melee minions now have the cosmetic item {{ii|Gusto}}. * {{sbc|New Effect:}} Caster minions now have the cosmetic item {{ii|Phreakish Gusto}}. * {{sbc|New Effect:}} Siege minions now have the cosmetic item {{ii|Anti-Tower Socks}}. * {{sbc|New Effect:}} Super minions now have the cosmetic items {{ii|Anti-Tower Socks}}, {{ii|Super Mech Armor}} and {{ii|Super Mech Power Field}}. ;[[V7.23]] * Minion reduced damage to turrets reduced to 40% from 50%. * {{sbc|New Effect:}} After 20 minutes, minions gain +25 movement speed. ''This change will be enabled several days into the patch so we can more accurately track its impact.'' ;[[V6.22]] * Melee and caster minion health growth over time increased by ~60% * Melee minions no longer gain attack damage as the game progresses. * Ranged minions now gain ~100% attack damage as the game progresses * Turret bullets now deal a fixed percent of minion max health: ** Melee minions ~45% health per bullet ** Caster minions ~70% health per bullet ** Siege minions ~14% health per bullet ** Super minions ~5% health per bullet ;[[V5.23]] *{{sbc|New Buff - Pushing Advantage}} ** Team level advantage = Average level of your team{{minus}}average level of the enemy team. The value can be decimal but cannot be higher than 3. ** If you have a team level advantage: *** Your minions deal bonus damage to enemy minions equal to 5% + 5% per turret advantage in their lane, all multiplied by your team's level advantage. *** Your minions take reduced damage from enemy minions equal to 1 + 1 per turret advantage in that lane, with the turret advantage bonus multiplied by the team's level advantage. ;[[V5.22]] * Melee minion ** Initial gold increased to 20 from {{fd|18.5}}. ** Gold growth reduced to {{fd|0.125}} per minute from {{fd|0.17}}. * Caster minion ** Initial gold increased to 17 from {{fd|13.8}}. ** Gold growth reduced to {{fd|0.125}} per minute from {{fd|0.17}}. * Siege minion ** Initial gold increased to 45 from {{fd|36.8}}. ** Gold growth reduced to {{fd|0.35}} per minute from {{fd|0.425}}. ;[[V5.8]] * Visual and Gameplay Updates on Howling Abyss map (to match Summoner's Rift). ** Minions no longer gain magic resistance over time. ** Minion health gain over time increased to compensate the loss of resistances. ** Siege minions no longer have base armor. ** Super minions now grant nearby allies minions bonus damage and resistances. ;[[V4.21]] *Melee minion gold reward 19 ⇒ 20. *ranged minion gold reward 14 ⇒ 15. ;[[V4.20]] * Minions no longer gain armor or magic resistance over time. * Siege minions no longer have base armor. * Siege minions now start spawning every two waves at 20 minutes. * Siege minions now start spawning every wave at 35 minutes. * All minion health gain over time has been increased to be roughly as durable as when they had resistances. ;[[V4.19]] * Visual Update on Summoner's Rift map. ;[[V3.14]] * Lane minions are no longer worth more experience based on game time. ;[[V3.5]] * Siege Minions now take 70% damage from Turrets, increased from 50% damage. * Siege Minions now deal 150% damage to Turrets, reduced from 200% damage * Super Minions now take 70% damage from Turrets, increased from 50% damage ;[[V1.0.0.152]] * Melee minion base gold value reduced to 20 from 22. * Caster minions base gold value reduced to 15 from 16. *Siege minions ** Base gold value increased to 40 from 27. ** Scaling gold value based on time increased to 1 from 0.5. ;[[V1.0.0.138]] * Minion shared experience increased to 120% from 116%. ** Melee minion *** Shared XP increased to {{ap|64*1.2}} from {{ap|64*1.16}}. ** Caster minion *** Shared XP increased to {{ap|32*1.2}} from {{ap|32*1.16}}. ** Siege / Super minion *** Shared XP increased to {{ap|100*1.2}} from {{ap|100*1.16}}. ;[[V1.0.0.130]] * Damage from lane minions to champions reduced by about 15%. * {{sbc|Undocumented:}} Minion shared experience increased to 116% from 110%. ** Melee minion *** Shared XP increased to {{ap|64*1.16}} from {{ap|64*1.1}}. ** Caster minion *** Shared XP increased to {{ap|32*1.16}} from {{ap|32*1.1}}. ** Siege / Super minion *** Shared XP increased to {{ap|100*1.16}} from {{ap|100*1.1}}. ;[[V1.0.0.127]] * Personal score on Dominion: minion kill reward increased to 2 points from 1. ;[[V1.0.0.122]] * Fixed a bug where minions were not properly displaying stat growth over time. ;[[V1.0.0.113]] * {{sbc|New effect:}} Shared minion kill experience now grants 110% experience, shared equally between nearby allied champions. ** Melee minion *** Shared XP increased to {{ap|64*1.1}} from 64. ** Caster minion *** Shared XP increased to {{ap|32*1.1}} from 32. ** Siege / Super minion *** Shared XP increased to {{ap|100*1.1}} from 100. ;[[V1.0.0.112|March 9th Hotfix]] * Siege minions now spawn every 2 waves after 35 minutes instead of 20. * Siege minions and super minions now reduce turret damage by 50%, down from 65%. * Minions now deal 50% more damage to turrets, down from 60%. * Super minions now reduce turret damage by 50% (down from 65%). ;[[V1.0.0.112]] * Minions now deal 60% more damage to turrets, up from 40%. * Melee minion magic resist now increases by 1.25 per 3 minutes, up from 0.5. * Caster minion armor now increases by 1.25 per 3 minutes, up from 0.5. * Siege minions: ** Armor and magic resist now increase by 3 per 3 minutes, up from 0.5. ** After 20 minutes, siege minions now spawn every 2 waves, up from every 3 waves. * Siege minions and super minions now reduce turret damage by 65%, up from 50%. * Fixed a tooltip bug with siege minions and super minions. * Super minions now reduce turret damage by 65% (up from 50%). ;[[V1.0.0.108]] * Removed mana from all inhibitor minions. ;[[V1.0.0.106]] * Twisted Treeline super minions: ** Health increased to 1200 from 1000. ** Base damage increased by 30. ;[[V1.0.0.104]] * {{sbc|Undocumented:}} Solo minion kill experience reduced to 92% of the '''base''' value ''(shared experience unchanged)''. ** Melee minion *** Solo XP reduced to {{ap|64*0.92}} from 64. ** Caster minion *** Solo XP reduced to {{ap|32*0.92}} from 32. ** Siege / Super minion *** Solo XP reduced to {{ap|100*0.92}} from 100. ;[[V1.0.0.100]] * Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers. ;[[V1.0.0.87]] * Gold from minion kills increased by 3 for all minions. ;[[V1.0.0.61]] * Melee minions: ** Gain 2 additional armor every 3 minutes. ** Gain 0.5 additional magic resist every 3 minutes. ** Gold bounty increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline. * Caster minions: ** Gain 0.5 additional armor every 3 minutes. ** Gain 2 additional magic resist every 3 minutes. ** Gold bounty increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline. * Siege minions: ** Gain 2 additional armor every 3 minutes. ** Gain 2 additional magic resist every 3 minutes. ** Gold bounty increased to 27 from 25 on Summoner's Rift and to 19 from 17 on Twisted Treeline. * Super minion gold bounty increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline. ;[[V1.0.0.52]] * Improved minion turning when they appear from fog of war. * Twisted Treeline: ** Melee minion gold per kill increased to 24 from 22. ** Super minions: *** Health increased by 200. *** Damage increased by 20. ** Fixed minion pathfinding. ;[[V0.9.22.16]] * Minion kills now display the correct values. * Super minion movement speed aura removed. * Minions no longer clear the player's bounty. ;[[V0.9.22.15]] * Super minions and siege minions now have new portraits. * Siege minion health boost per 3 minutes increased to 27 from 25. * Super minion magic resist reduced to -30 from 0. * Minion corpses now fade out when they disappear instead of popping. ;[[V0.8.22.115]] * Super minions: ** Base health reduced to 1500 from 2000. ** Health scaling increased to reach the current values at 30 minutes (exceeding it past that mark). ** Base damage reduced to 180 from 250. ** Damage scaling increased to reach the current values at 30 minutes (exceeding it past that mark). ;[[V0.8.21.110]] * Super minions: ** Health scaling increased to 150 from 100 every 180 game seconds. ** Added a 30% multiplicative movement speed boost aura with a 800 radius that affects both minions and champions. ;[[June 19, 2009 Patch]] * Minions no longer have health or mana regeneration. This will help the game run faster. * Siege minions: ** Health increased to 700 from 600. ** Spawn rate increased to every 3 waves from ever 4 waves. * Fixed a bug with ghost minions. They will no longer be present when you reconnect. ;[[June 12, 2009 Patch]] * Siege minions: ** Red and blue siege minions now have Turret Shield (receives 50% reduced damage from turrets). ** Red and blue siege minions now deal 100% bonus damage to turrets. ;[[June 6, 2009 Patch]] * Fixed an issue where minions were not giving players full credit for kills in the announcements. * Damage minions deal to champions increased to 70% from 60%. ;[[May 29, 2009 Patch]] * Inhibitor bonuses: ** Melee minion bonus damage increased to 10 from 8. ** Caster minion bonus damage increased to 18 from 15. ** Siege minion bonus damage increased to 25 from 20. * Added a new passive to mech minions ** Turret Shield: damage taken from turrets is reduced by 50%. ;[[May 23, 2009 Patch]] * Brightened the new mech minions and siege minions. * Corrected the collision sizes of the new mech minions and siege minions. ;[[May 15, 2009 Patch]] * Removed aura from rider minions. * Basic minion gold yield growth reduced by 50%. * Added new rider minion and super minion models. ;[[May 1, 2009 Patch]] * Destroying an inhibitor no longer causes the enemy team to gain less experience and gold from minion kills. * Duration between minion upgrades increased to 200 from 180. * Damage minions deal to champions increased to 60% from 50%. * Minion gold bounty now caps after 30 minutes (10 upgrades). * New melee and caster minions for both blue and red teams. ;[[April 25, 2009 Patch]] * Super Minions: ** Armor reduced to 40 from 50. ** Critical strike chance reduced to 0 from 10. ** Health reduced to 2500 from 4000. ** Damage increased to 250 from 150. ;[[Alpha Week 7]] * Minions should no longer be able to get killing streaks. ;[[Alpha Week 6]] * Archer minion health increased to 280 from 260. * Melee minion health increased to 445 from 425. * Minions no longer give half gold and experience when you have lost an inhibitor. ;[[Alpha Week 5]] * Minion health bars are now brighter. ;[[Alpha Week 4]] * Melee minion gold bounty increased to 26 from 22. * Caster minion gold bounty reduced to 18 from 22. * Minions now spawn after 1 minute instead of 1 minute and 40 seconds. * Minions now spawn from the Nexus instead of inhibitors. ;[[Alpha Week 2]] * Minions can no longer be denied. * Reduced the selection radius of archers and riders (caster and siege minions) }} {{Units}} [[de:Vasallen]] [[en:Minion]] [[es:Súbditos]] [[fr:Sbire]] [[pl:Stwory]] [[ru:Миньоны]]
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