Orianna is accompanied by the Ball, which is the focus of her abilities.
- The Ball has a leash range of 1125 (Ball leash range is increased by 100 when attached to an allied Champion).
- The Ball attaches itself to Orianna if she walks near it; it also recalls back to Orianna if she is too far away from it.
- The Ball reveals a small area around its current location, approximately 550 vision range.
- The Ball ignores terrain, and can be placed inside terrain or thrown through it.
- Whenever Orianna does not have the Ball attached to her, an arrow will appear around her, showing its location. This arrow changes color depending on Orianna's distance from the Ball.
- Green means the Ball is close.
- Yellow means the Ball is a fair distance away.
- Red means the Ball is far away, and moving just a bit away will recall the Ball back to Orianna.
- A global cooldown of 0.15 seconds is applied after each ability use.
|(Innate): Orianna uses her ball as a focus for her spells. Orianna's ball automatically returns to her if she is too far away from it.
Orianna's basic attacks deal (+0.15 per ability power) bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.
| Clockwork Windup is a passive ability that grants Orianna an on-hit effect, causing her autoattacks to deal additional magic damage. The damage increases by 20% for every subsequent attack on the same target, with the extra damage bonus stacking up to 2 times.
|(Active): Orianna commands her ball to shoot toward a target location, dealing magic damage to targets along the way and at the target location. However, it deals 10% less damage for each unit it hits, down to a minimum of 40%.
Her ball remains behind at the target location afterwards.
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.5 per ability power)
| Command: Attack is a ground targeted area of effect ability that commands the Ball to move from its current position to the target location, dealing magic damage to any enemy units it passes through and to all enemies in range when it reaches its target location. Subsequent targets hit beyond the first take reduced damage.
|(Active): Orianna commands her ball to release an electric pulse, dealing magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, lowering enemy movement speed and increasing ally movement speed for 2 seconds. This effect diminishes over time.
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)
Initial Movement Speed Modifier: 20 / 25 / 30 / 35 / 40 %
| Command: Dissonance is a ground targeted area of effect ability that deals magic damage to all enemy units in an area around the Ball. Additionally, Command: Dissonance leaves behind an energy field at the Ball's current location that slows all enemy units that pass through it, and increases the movement speed of all allied units that pass through it. The movement speed modifier decays over its duration.
| Command: Protect|
|(Passive): The ball adds bonus armor and magic resist to the allied champion it is attached to.|
Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30
|(Active): Orianna commands the ball to travel to and attach onto an allied champion, shielding them for 4 seconds. Enemies the ball passes through along the way are damaged for 75% of the shield value.
Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.4 per ability power)
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.3 per ability power)
| Command: Protect passively increases the armor and magic resistance of the champion the Ball is attached to. When activated, Command: Protect is a targeted ability that sends the Ball at an allied champion, dealing magic damage to all enemies it passes through. Upon reaching its target, the Ball attaches to it and applies an absorption shield for up to 4 seconds.
| Command: Shockwave|
|(Active): Orianna commands her ball to unleash a shockwave after a brief delay, dealing magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90 seconds
Magic Damage: 150 / 225 / 300 (+0.7 per ability power)
| Command: Shockwave is a ground targeted area of effect that deals magic damage to all enemies in an area around the Ball after a 0.5 second delay. Additionally, affected enemies will be pulled a set distance towards the Ball, and are stunned upon landing.