|(Innate): Taric's autoattacks replenish his mana for 7.5% of the damage dealt.|
|Gemcraft is a passive ability that grants Taric an on-hit effect. Taric's autoattacks restore an amount of mana equal to a percentage of the damage dealt.|
|(Active): Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Cost: 80 / 95 / 110 / 125 / 140 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Heal: 60 / 100 / 140 / 180 / 220 (+0.6 per ability power)
Self Heal: 84 / 140 / 196 / 252 / 308 (+0.84 per ability power)
| Imbue is a targeted ability that heals a target allied unit, while healing Taric for the same amount. Taric may target himself with Imbue for a stronger healing effect. Autoattacking enemy units reduces Imbue's cooldown, with a greater reduction given for attacking enemy champions.
|(Passive Aura): Taric hardens crystals around him, providing a permanent armor bonus to himself.
(Passive): Taric grants the armor bonus to allies within 1000 range (the effect is doubled for himself).
Bonus Armor: 10 / 15 / 20 / 25 / 30
|(Active): Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)
Armor Reduction: 10 / 15 / 20 / 25 / 30
| Shatter passively grants Taric bonus armor, and causes him to emit an aura which increases nearby allied units' armor by the same amount. When activated, Shatter is a point blank area of effect ability that deals magic damage to nearby enemy units and reduces their armor for 4 seconds, but disables Taric's self-armor bonus for the cooldown's duration.
|(Active): Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them for 1.5 seconds.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.4 per ability power)
Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)
| Dazzle is a targeted ability that fires a bolt of light at a target enemy unit, dealing magic damage and stunning it on impact. The damage varies depending on the distance between Taric and the target at the time of the bolt's impact, dealing more damage if Taric is close to the target upon impact and less damage if Taric is further away.
|(Active): Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses.
Magic Damage: 150 / 250 / 350 (+0.7 per ability power)
Attack Damage and Ability Power Self Bonus: 30 / 50 / 70
| Radiance is a point blank area of effect ability that deals magic damage to nearby enemy units. Taric also gains attack damage and ability power for 10 seconds, and emits an aura which grants nearby allied units half of these bonuses for the same duration.