| Short Fuse|
|(Innate): Every 12 seconds, Ziggs' next basic attack deals 13 + (7 × level) (+0.35 per ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability. Short Fuse deals 50% bonus damage to enemy structures.|
| Short Fuse is a passive ability. Every 12 seconds, Ziggs' basic attack will deal bonus magic damage, increased by his champion level and ability power. Whenever Ziggs casts a champion ability, the cooldown of Short Fuse is reduced by 4 seconds. Short Fuse deals 50% increased damage to enemy turrets, inhibitors and the Nexus.
| Bouncing Bomb|
|(Active): Ziggs throws a bomb to a target area. If the bomb doesn't hit any enemy in the area, it will bounce two times more or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or bouncing twice.
Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.65 per ability power)
| Bouncing Bomb is a ground targeted area of effect skillshot that hurls a bomb at the target location. If there are enemy units present in the area on the bomb's impact it will explode to deal magic damage to all enemies there. Otherwise the bomb will bounce further in the same direction, travelling about 1/3 of the previous distance (). Each of these bounces will still cause the bomb to explode upon colliding with an enemy unit in the new location.
| Satchel Charge|
|(Active): Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. Additionally, if Ziggs is caught in the explosion, he will be knocked away a greater distance, without taking any damage.
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.35 per ability power)
| Satchel Charge is a ground targeted area of effect skillshot that flings a charge to the target location, marking it on impact. After 4 seconds or when Satchel Charge is activated again, the charge will explode to deal magic damage and knockback enemy units in the area. If Ziggs himself is in the marked area, he will be knocked back as well.
| Hexplosive Minefield|
|(Active): Ziggs scatters 10 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for 2 seconds. Enemies who have already hit a mine will take 40% damage from additional mines. The mines are visible to all players and last for 10 seconds.
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage from First Mine: 40 / 65 / 90 / 115 / 140 (+0.3 per ability power)
Magic Damage from Additional Mines: 20 / 32.5 / 45 / 57.5 / 70 (+0.15 per ability power)
Total Possible Single Target Magic Damage: 200 / 325 / 450 / 575 / 700 (+1.8 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
| Hexplosive Minefield is a ground targeted area of effect ability that scatters an array of mines at a target area, lasting up to 10 seconds. Enemy units standing on or moving onto a mine cause it to explode, taking magic damage and being slowed.
| Mega Inferno Bomb|
Mega Inferno Bomb
|(Active): Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great amount of magic damage, while enemies away from the primary blast zone will take 80% of that damage.
Cooldown: 120 / 105 / 90 seconds
Primary Magic Damage: 250 / 375 / 500 (+0.9 per ability power)
Secondary Area Magic Damage: 200 / 300 / 400 (+0.72 per ability power)
| Mega Inferno Bomb is a ground targeted area of effect skillshot that deploys a bomb to the target location. On impact, enemy units in the target area take magic damage.