英雄信息 背景故事 游戏技巧 皮肤与轶事

卡萨丁头像.png 卡萨丁
英雄属性 刺客[[Category:刺客英雄|]]闪现技能[[Category:闪现技能英雄|]]打断技能[[Category:打断技能英雄|]]法师[[Category:法师英雄|]]法力回复技能[[Category:法力回复技能英雄|]]近战[[Category:近战英雄|]]沉默技能[[Category:沉默技能英雄|]]减速技能[[Category:减速技能英雄|]] 上线时间 August 7th, 2009
生命值 433 (+78) 攻击力 52.3 (+3.9)
生命回复 6.95 (+0.5) 攻击速度 0.638 (+3.7%)
魔法值 230 (+45) 护甲 14 (+3.2)
魔法回复 6.9 (+0.6) 魔法抗性 30 (+1.25)
射程 125 移动速度 340


Patch V1.0.0.143
Void Stone
(Innate): Kassadin takes 15% reduced magic damage after magic resistance reductions have been applied. Kassadin converts each point of this ignored damage into 1% bonus attack speed. Each of these conversions last individually for 4 seconds and the attack speed will stack.
Void Stone is a passive ability that reduces incoming magic damage by 15%. Kassadin then gains bonus attack speed scaling with the amount of damage prevented. Each instance of magic damage will grant its own attack speed bonus, and these bonuses will stack with each other.
  • Void Stone's damage reduction is applied after magic resistance reductions.
  • Each point of ignored damage will result in a 1% attack speed bonus.
Ability Description Leveling up
Null Sphere
(Active): Kassadin fires an ethereal bolt of void energy to a single target, dealing magic damage and silencing the target for a few seconds.
  • Cooldown: 9 seconds
  • Range: 650
  • Projectile Speed: 1400

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)

Silence Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 second(s)

Null Sphere is a targeted ability that fires a void bolt at a target enemy unit, dealing magic damage and silencing it on impact.
Nether Blade
(Passive): Kassadin's melee attacks restore mana. This effect returns triple the mana when striking champions.

Mana Restored: 8 / 11 / 14 / 17 / 20

(Active): Kassadin's normal attacks become charged and deal bonus magic damage for 5 seconds.
  • Cost: 25 mana
  • Cooldown: 12 seconds

Magic Damage: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)

Nether Blade passively grants Kassadin an on-hit effect, causing Kassadin to gain a set amount of mana on each autoattack. When activated, Nether Blade is a self-target ability that causes Kassadin's autoattacks to deal bonus magic damage for a short duration.
  • Nether Blade 触发法术吸血Rylai's Crystal Scepter item.png 冰杖的减速效果 similarly with all single target spells and abilities with full effect.
  • Nether Blade does not pop Spell Shield.
  • Nether Blade 会 damage 黑暗之盾.png 黑暗之盾.
  • Nether Blade's damage cannot affect inhibitors or the Nexus.
Force Pulse
(Active): Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulse to deal magic damage and slow enemies in a cone in front of him for 3 seconds.
  • Cost: 80 mana
  • Cooldown: 6 seconds
  • Range: 400
  • Cone Width: 80º

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)

Slow: 30 / 35 / 40 / 45 / 50 %

Force Pulse is a conic area of effect ability that can only be used upon reaching 6 charges. Champion ability casts near Kassadin grant him one charge each. Upon activation, Force Pulse deals magic damage and slows enemy units in the targeted area.
  • Force Pulse gains one charge for every ability used near Kassadin, including his own abilities.
  • Force Pulse will gain charges from any ability cast within range, even abilities used in brush or the Fog of War.
(Active): Kassadin blinks to a nearby location, dealing magic damage to enemy units surrounding the destination area. Each subsequent Riftwalk in the next 8 seconds will cost 100 additional mana and will deal additional damage. The cost and damage increase can stack up to 10 times.
  • Base Cost: 100 mana
  • Range: 700
  • Diameter of Damage AoE: 150

Cooldown: 7 / 6 / 5 seconds

Base Magic Damage: 60 / 70 / 80 (+0.8 per ability power)

Additional Damage Per Stack: 60 / 70 / 80

Riftwalk is a ground targeted area of effect blink ability that transports Kassadin a small distance and deals magic damage to enemy units at the target location. He then gains a buff for 8 seconds, increasing Riftwalk's damage and mana cost for its duration. Subsequent Riftwalk casts stack this buff up to 10 times, refreshing the duration and further increasing the damage and mana cost.
  • Riftwalk can be used to blink through walls.