| Soul Eater|
|(Innate): Nasus drains his foe's spiritual energy, giving him a natural % lifesteal.|
|Soul Eater is a passive ability that grants Nasus bonus life steal at level 1/6/11.|
| Siphoning Strike|
|(Active): Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster.|
Cost: 20 / 25 / 30 / 35 / 40 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Physical Damage: 30 / 50 / 70 / 90 / 110 (+1.0 per attack damage) (+3 per enemy killed by Siphoning Strike)
| Siphoning Strike is an autoattack modifier that causes Nasus' next autoattack within 10 seconds to deal additional physical damage. If the target dies to Siphoning Strike, all future activations will gain bonus damage.
|(Active): Nasus ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
Extra Slow: 12 / 24 / 36 / 48 / 60 %
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
|Wither is a targeted ability that slows a target enemy champion's movement speed and attack speed for 5 seconds. Wither's slowing effects increase up to 45% over the duration.|
| Spirit Fire|
|(Active): Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
Cost: 70 / 85 / 100 / 115 / 130 mana
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
Armor Reduction: 20 / 25 / 30 / 35 / 40
| Spirit Fire is a ground targeted area of effect ability that deals magic damage to all enemy units in the target area on the initial cast, leaving behind a spirit flame for 5 seconds. Every second, enemy units in the area of effect take magic damage and have their armor reduced, the effect lasting up to 1 second after leaving the area of effect.
| Fury of the Sands|
Fury of the Sands
|(Active): Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3 / 4 / 5% (+0.01 per ability power)
| Fury of the Sands is a point blank area of effect ability that buffs Nasus for 15 seconds. During this time, Nasus deals magic damage every second to all enemy units in an area around him. The damage each target receives is equal to a percentage of their maximum health and Nasus gains a percentage of this damage as bonus attack damage. Additionally, upon cast Nasus' current and maximum health are increased.