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内瑟斯

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Featured Champion
英雄信息 背景故事 游戏技巧 皮肤与轶事
内瑟斯头像.png 内瑟斯
沙漠死神
售价: IP 1350RP 2000
英雄属性 战士近战推进新手 上线时间 October 1st, 2009
Attackpower.png
70
Defensepower.png
50
Abilitypower.png
60
Difficulty.png
20
角色数据
生命值 410 (+90) 攻击力 53.3 (+3.5)
生命回复 7.5 (+0.9) 攻击速度 0.638 (+3.48%)
魔法值 200 (+45) 护甲 15 (+3.5)
魔法回复 6.6 (+0.5) 魔法抗性 30 (+1.25)
射程 125 移动速度 350

Nasus, the Curator of the Sands is a champion in League of Legends.[1]

Abilities编辑

Soul Eater
Soul Eater.png

Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.

Siphoning Strike
消耗: 20 / 25 / 30 / 35 / 40 mana
冷卻: 8 / 7 / 6 / 5 / 4
Siphoning Strike.png

Active: Nasus's next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster.

  • Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+ 3 per enemy killed by Siphoning Strike)
Wither
範圍: 700
消耗: 80 mana
冷卻: 15 / 14 / 13 / 12 / 11
Wither.png

Active: Nasus ages his target, slowing their movement and attack speed by 35%. An additional slowing effect increases over the duration of the spell. If the duration of Wither is reduced, the added slowing effect is applied faster.

  • Slow over 5 seconds from 35% to: 47% / 59% / 71% / 83% / 95%
Spirit Fire
範圍: 650
消耗: 70 / 85 / 100 / 115 / 130 mana
冷卻: 12
Spirit Fire.png

Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.

  • Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP)
  • Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP)
  • Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP)
  • Armor Reduction: 20 / 25 / 30 / 35 / 40
  • Diameter of AoE: 800
Fury of the Sands
消耗: 150 mana
冷卻: 120
Fury of the Sands.png

Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and longer attack range [~25]. While the storm rages, he drains a percentage of nearby enemies' max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.

  • Health Gained: 300 / 450 / 600
  • Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1% per 100 AP)
  • Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 15% per 100 AP)
  • Total Magic Damage Possible (to a single enemy): 3600
  • Total Bonus Attack Damage Possible (from a single enemy): 229.5
  • Diameter of AoE: 350

References编辑

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