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兰博

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英雄信息 背景故事 游戏技巧 皮肤与轶事
兰博头像.png 兰博
机械公敌
售价: IP 4800RP 3000
英雄属性 推进法师近战 上线时间 April 26th, 2011
Attackpower.png
30
Defensepower.png
60
Abilitypower.png
80
Difficulty.png
80
角色数据
生命值 450 (+80) 攻击力 55.66 (+3.2)
生命回复 7.0 (+0.7) 攻击速度 0.644 (+1.85%)
Heat 100 护甲 16 (+3.5)
魔法抗性 30 (+1.25)
射程 125 移动速度 345

Rumble, the Mechanized Menace is a champion in League of Legends.[1]

Abilities编辑

Rumble's abilities don't have any cost related to them, so the use of his abilities is only limited by cooldowns. Instead, he uses heat as his secondary bar. Rumble starts with 0 heat, and it caps at 100.

Rumble's basic abilities generate 20 heat when used. When Rumble reaches 50 heat, he is in the Danger Zone, causing all his basic skills to have enhanced effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds after which he will cooldown completely, during this time all his basic attacks deal additional magic damage. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 heat every half second, and 2.5 seconds later at a rate of 10 every half second.

Junkyard Titan
Junkyard Titan.png

When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.3 per ability power) magic damage for the duration.

Flamespitter
範圍: 600
冷卻: 6
Flamespitter.png

Active: Rumble torches his opponents in front of him, dealing magic damage in a cone for 3 seconds. Does half damage to minions.

  • Magic Damage Per Second: 30 / 53.3 / 76.7 / 100 / 123.3 (+ 45% AP)
  • Total Magic Damage: 90 / 160 / 230 / 300 / 370 (+ 135% AP)

While in "Danger Zone", the damage is increased by 25%.

  • Enhanced Magic Damage Per Second: 37.5 / 66.7 / 95.8 / 125 / 154 (+ 56% AP)
  • Total Enhanced Magic Damage: 112.5 / 200 / 287.5 / 375 / 462.5 (+ 168.75% AP)
Scrap Shield
冷卻: 6
Scrap Shield.png

Active: Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed.

  • Shield Strength: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Movement Speed: 10% / 15% / 20% / 25% / 30%

While in "Danger Zone", the shield strength and movement speed are increased by 25%.

  • Enhanced Shield Strength: 62.5 / 100 / 136.5 / 175 / 212.5 (+ 50% AP)
  • Enhanced Movement Speed: 12.5% / 18.75% / 25% / 31.25% / 37.5%
Electro-Harpoon
範圍: 1000
冷卻: 10
Electro-Harpoon.png

Active: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.

  • Magic Damage: 55 / 85 / 115 / 145 / 175 (+ 50% AP)
  • Total Magic Damage: 110 / 170 / 230 / 290 / 350 (+ 100% AP)
  • Slow: 15% / 20% / 25% / 30% / 35%

While in the "Danger Zone", the damage and slow percentage are increased by 25%.

  • Enhanced Magic Damage: 68.75 / 106.25 / 143.75 / 181.25 / 218.75 (+ 62.5% AP)
  • Enhanced Total Magic Damage: 137.5 / 212.5 / 287.5 / 362.5 / 437.5 (+ 125% AP)
  • Enhanced Slow: 18.75% / 25% / 31.5% / 37.5% / 43.75%
The Equalizer
範圍: 1700
冷卻: 105 / 90 / 75
The Equalizer.png

Active: Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage every second to all enemies standing on the area.

  • Initial Magic Damage: 150 / 225 / 300 (+ 50% AP)
  • Area Magic Damage Per Second: 100 / 140 / 180 (+ 20% AP)
  • Total Magic Damage: 650 / 925 / 1200 (+ 150% AP)
  • Wall length: 1000 (estimate)

References编辑

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