| Shadow Walk|
|(Innate): Evelynn stealths into the shadows only being seen by nearby enemy champions (within 700 range) or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
| Shadow Walk is a passive ability that triggers whenever Evelynn remains out of combat or abstains from using spells for 6 seconds, placing Evelynn into a state of stealth. While stealthed Evelynn regenerates a moderate amount of mana each second.
| Hate Spike|
|(Active): Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
Cost: 14 / 18 / 22 / 26 / 30 mana
Magic Damage: 40 / 60 / 80 / 100 / 120 (+0.45 per ability power) (+0.4 per bonus attack damage)
| Hate Spike is a proximity self-targeting ability that fires a linear projectile through the closest nearby enemy, dealing magic damage to all enemies in its path. Hate Spike will first prioritize Evelynn's most recent target and it will target low health units second if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
| Dark Frenzy|
|(Passive): Evelynn's spell hits on enemy champions grant her bonus movement speed for 3 seconds. This effect stacks up to 4 times.|
Bonus Movement Speed per Stack: 4 / 8 / 12 / 16 / 20
|(Active): Evelynn removes all slows affecting her and gains bonus movement speed and ignores unit collision for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Bonus Movement Speed: 30 / 40 / 50 / 60 / 70 %
| Dark Frenzy passively increases Evelynn's movement speed each time she hits a champion with one of her abilities, stacking up to 4 times. When activated, Dark Frenzy is a self-targeted ability that frees Evelynn from any slows affecting her, and temporarily increases her movement speed further and causes Evelynn to ignore unit collision.
|(Active): Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.
Cost: 50 / 55 / 60 / 65 / 70 mana
Damage per Hit: 35 / 60 / 85 / 110 / 135 (+0.5 per ability power) (+0.4 per bonus attack damage)
Total Damage: 70 / 120 / 170 / 220 / 270 (+1.0 per ability power) (+0.8 per bonus attack damage)
Bonus Attack Speed: 60 / 75 / 90 / 105 / 120 %
| Ravage is a targeted ability that deals magic damage to the target enemy unit. Additionally, Evelynn gains a large attack speed bonus after successfully using the ability.
| Agony's Embrace|
|(Active): Evelynn impales all enemies in the targeted area, dealing magic damage equal to a percentage of their maximum health and slowing their movement speed for 2 seconds.
Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.
Cooldown: 120 / 90 / 60 seconds
Magic Damage: 15 / 20 / 25% of target's maximum health (+0.01% per ability power)
Shield Strength: 150 / 225 / 300 per champion hit
Slow: 30 / 50 / 70 %
| Agony's Embrace is a ground targeted area of effect ability that deals magic damage and slows all enemies in the targeted area. This damage is equal to a percentage of the units' maximum health. Additionally, Evelynn gains an absorption shield that gains potency depending on how many champions were hit. Evelynn does not gain an absorption shield if the target(s) were using a spell shield.