英雄信息 背景故事 游戏技巧 皮肤与轶事

伊泽瑞尔头像.png 伊泽瑞尔
英雄属性 闪现技能[[Category:闪现技能英雄|]]输出[[Category:输出英雄|]]无限距离技能[[Category:无限距离技能英雄|]]远程[[Category:远程英雄|]] 上线时间 March 16th, 2010
生命值 350 (+80) 攻击力 47.2 (+3)
生命回复 5.5 (+0.55) 攻击速度 0.625 (+2.8%)
魔法值 235 (+45) 护甲 12 (+3.5)
魔法回复 7.0 (+0.65) 魔法抗性 30
射程 550 移动速度 330


Patch V1.0.0.150
Rising Spell Force
(Innate): Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.
Rising Spell Force is a passive ability that activates whenever one of Ezreal's champion abilities hits a valid target unit, granting Ezreal bonus attack speed for 6 seconds. Subsequent ability hits will refresh the duration and stack this effect up to 5 times.
  • Rising Spell Force will gain a stack whenever EssenceFlux.png Essence Flux hits allied champions.
  • Rising Spell Force will gain multiple stacks whenever EssenceFlux.png Essence Flux and TrueshotBarrage.png Trueshot Barrage hit multiple targets.
  • Rising Spell Force does not gain any stacks from summoner spells
  • Ezreal's abilities only need to hit valid units, not damage them.
Ability Description Leveling up
Mystic Shot
(Active): Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
  • Range: 1100
  • Projectile Speed: 2000

Cost: 28 / 31 / 34 / 37 / 40 mana

Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds

Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+0.2 per ability power)

Mystic Shot is a collision linear skillshot that deals physical damage to the first enemy unit it hits. If Mystic Shot hits a target, all of Ezreal's champion ability cooldowns are reduced by 1 second.
Essence Flux
(Active): Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
  • Cooldown: 9 seconds
  • Range: 900

Cost: 50 / 60 / 70 / 80 / 90 mana

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)

Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %

Essence Flux is a pass-through linear skillshot that deals magic damage to all enemy champions it hits. Additionally, allied champions hit gain increased attack speed.
  • Allied spell shields remain unaffected.
  • Essence Flux cannot affect Ezreal, even if he uses Flash.png Flash to get into the projectile's path.
Arcane Shift
(Active): Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
  • Cost: 90 mana
  • Teleport Range: 475
  • Arrow Range: 750

Cooldown: 19 / 17 / 15 / 13 / 11 seconds

Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)

Arcane Shift is a proximity self-targeting blink ability that will teleport Ezreal a short distance and fire a projectile at the nearest enemy unit, dealing magic damage on impact.
  • Arcane Shift can be used to blink through walls that are larger than its range, provided that Ezreal can blink over halfway through to the other side.
  • If a spot outside of the teleport range is chosen, Ezreal will immediately attempt to blink towards the chosen location.
  • Arcane Shift has a short cast time and cannot be cancelled by disables.
Trueshot Barrage
(Active): Ezreal channels for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
  • Cost: 100 mana
  • Cooldown: 80 seconds
  • Range: Global
  • Projectile Speed: 2000
Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage) (+0.9 per ability power)

Minimum Magic Damage: 105 / 150 / 195 (+0.3 per bonus attack damage) (+0.27 per ability power)

Trueshot Barrage is a global pass-through linear skillshot. After a 1 second casting time, Ezreal fires a broad projectile in the target direction dealing magic damage to all enemy units it hits. Each subsequent hit beyond the first will deal reduced damage, down to a minimum of 30% of the initial damage.
  • Trueshot Barrage can only hit and damage a specific enemy unit once per cast. If the target uses abilities to get in the projectile's path again, they will not be hit.
  • Trueshot Barrage cannot be cancelled by disables; although it uses a channel timebar and animation, this is only a cast time indicator.
    • If Ezreal is moved by knockbacks or pulls such as Rocket Grab Rocket Grab, the projectile will still fire from Ezreal's original position at the time of casting.
    • Trueshot Barrage will not fire if Ezreal dies during the cast time.
  • Trueshot Barrage's projectile grants vision of its surroundings to Ezreal's team while in flight and has its own map icon, again only visible to allies.