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{{C-top}} ==传说== <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">乌迪尔不只是一个人而已;他体内承载着四个原始兽灵的不羁能量。在与这些兽灵的野性进行心灵感应时,乌迪尔可以驾驭它们独特的力量:猛虎为他提供速度和凶猛,灵龟为他提供韧劲,巨熊为他提供蛮力,而凤凰为他提供它的永燃烈焰。结合它们的能量,乌迪尔就能击退那些妄图危害自然秩序的人。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">在弗雷尔卓德里,有一支独特的族群在那些蛮荒之地的文明之外生活着。他们是自然界的监护人:兽灵行者。据说,一旦有小孩诞生于血红之月下,那么这个小孩就会生活在灵体世界和人类世界之间。这个小孩会被带到兽灵行者那里,来延续他们的萨满教义。乌迪尔曾经是这样的小孩,并且甚至在他学会先祖的语言之前,就听懂了冰原狼的咆哮。通过兽灵行者,乌迪尔终于听懂了灵体们在呼唤着什么,并且开始维持自然的平衡。兽灵行者经常告诉乌迪尔,还有更多考验在等着他。这些考验的数量,比他之前经历的那些还要多得多。因为弗雷尔卓德的灵体们变得越来越焦躁不安了,尽管这个现象的原因尚未查明。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">在严冬时,答案浮现了。乌迪尔和灵魂行者被一个可怕的人物给袭击了,这个人物的名字只在那些受过惊吓的人之间轻声相传:冰霜女巫。灵魂行者知道这个男孩会被她的邪恶魔法给轻松制服,因此以自己的生命为代价,保护这个孩子免收冰霜女巫的袭击。饱受悲痛折磨的乌迪尔开始怒吼,同时感到弗雷尔卓德在和他一起怒吼。在那个瞬间,这个孩子拥抱了兽灵的野性,并且自己也变成了野兽。在和它们的不羁能量一起追逐时,乌迪尔的怒吼让山顶也为之震动,并引发了一场猛烈的雪崩。当乌迪尔最终从冰雪里脱身时,冰霜女巫早已不见踪影。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">数年里,北部的部族们学会了回避这个野人,并且不要踏入他的领地。后来有一天,乌迪尔闻到了一个胆大包天的入侵者的气味。他决定在领地里抓到这个入侵者,并在小心翼翼的准备后对那个陌生人发起了攻击。这个野人的一次又一次地冲向那个入侵者,但每次都是无功而返。在战到脱力并被击败后,乌迪尔觉得自己的怒意消退了,于是嘶哑着嗓子对陌生人笨拙地说了句"谁"。李青原本是来寻找灵魂行者的指导,却找到了一个迷失了方向的人。盲僧承诺,他会纠正乌迪尔的道路,并指引他前往一个寺院。那个寺院被四个拥有强大能量和智慧的永恒兽灵所保护着。在那里,乌迪尔将找到调和之道。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">在乌迪尔欠了艾欧尼亚人很多人情。这个人情债,虽然从来没人让他还,但是他最终报答的恩情,要远远多于前者。在诺克萨斯的军队入侵,蛮横的诺克萨斯士兵压迫和平的艾欧尼亚人时,乌迪尔并没有袖手旁观——他还没有忘记野兽的作战方式。乌迪尔跳进诺克萨斯军队中,带着如同出笼猛虎一般的野性,让入侵者们对这个荒野心生恐惧。在树林里,他的无情利爪将诺克萨斯人碎尸万段;在河岸上,他的无穷蛮力让诺克萨斯人浮尸如洪,在旷野上,他的燎原野火把诺克萨斯人吞噬殆尽。只有当诺克萨斯人夹着尾巴逃跑后,乌迪尔的怒火才渐渐平息。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">和平,重回艾欧尼亚,但乌迪尔仍然感觉到有些东西在搅动着他的内心。弗雷尔卓德的灵体们在呼唤着他,并警告他,从寒冰里出现了一个不寻常的恶魔。乌迪尔知道,冰霜女巫,才是他的故乡的真正威胁:她只是先驱者,尾随她而来的,是一个即将席卷整个大陆的更为强大的黑暗力量。在神庙的强大兽灵们的跟随下,乌迪尔回到了弗雷尔卓德,想要守护这个自然世界,确保它的平衡不会被任何势力扰乱。</p> <p style="margin-top:0px;margin-bottom:0px;padding-right:4px;padding-left:12px;word-break:break-all;line-height:24px;text-indent:24px;color:rgb(255,255,255);font-family:宋体;font-size:12px;">"通过我,自然的意志终将达成。"——乌迪尔.</p> ==台词== ;选择英雄 {{ogg|Udyr Select|''"Our rage is beyond your control!"''}} ;Attacking {{ogg|Udyr.attack1|''"Their fear is wise."''}} {{ogg|Udyr.attack2|''"Weapons are for the weak."''}} {{ogg|Udyr.attack3|''"Feral instinct guides our fist."''}} {{ogg|Udyr.attack4|''"We will make use of their pelts."''}} {{ogg|Udyr.attack5|''"Their death will only feed our rage."''}} {{ogg|Udyr.attack6|''"Without hesitation."''}} ;移动 {{ogg|Udyr.move1|''"Do not deny your instincts, summoner."''}} {{ogg|Udyr.move2|''"That is our path."''}} {{ogg|Udyr.move3|''"We will not pity the defenseless."''}} {{ogg|Udyr.move4|''"Our instincts are razor sharp."''}} {{ogg|Udyr.move5|''"Our rage is beyond your control!"''}} ;Taunt {{ogg|Udyr.taunt|''"We do not know pity, even for you!"''}} ;Joke {{ogg|Udyr.joke|''"If PETA asks, this fur is fake."''}} ==Development== *''Udyr has been designed by [[Coronach]]''. Udyr is a martial arts champion based around 4 fighting stances: Tiger, Turtle, Bear, and Phoenix. Each form has an activation effect and a persistent effect. The persistent effects ensure that each stance fulfills a different role, while the activation effects encourage Udyr to constantly switch as the battlefield changes. Udyr is a champion with 4 basic abilities, and no ultimate (a groundbreaking skillset in the League of Legends!), allowing players to choose which abilities are worth maxing out based on how the game has evolved. <ref>http://pc.ign.com/articles/104/1049824p1.html IGN on Udyr</ref> ==Patch history== {{scroll box|content= '''[[V1.0.0.139]]:''' * {{ai|Turtle Stance|Udyr}}: shield strength reduced to 60/95/130/165/200 from 60/100/140/180/220. '''[[V1.0.0.131]]:''' *{{ai|Monkey's Agility|Udyr}} no longer grants Dodge. '''[[V1.0.0.124]]:''' * {{ai|Turtle Stance|Udyr}}: ** Damage dealt to heal ratio reduced to 10/12/14/16/18% from 12/14/16/18/20%. ** Damage dealt to mana return ratio reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%. * Fixed a bug with {{ai|Phoenix Stance|Udyr}} where the activation damage was counting as single target spell damage for spell vamp or {{ii|Rylai's Crystal Scepter}}. '''[[V1.0.0.122]]:''' * {{ai|Tiger Stance|Udyr}} Attack Damage ratio reduced to 1.5 from 1.7. * Fixed a bug where {{ai|Turtle Stance|Udyr}} was healing off of the damage dealt by {{ii|Madred's Razors}}. '''[[V1.0.0.120]]:''' * Mana cost of shifting stances decreased to 55/50/45/40/35 from 75/65/55/45/35. * {{ai|Turtle Stance|Udyr}}: ** It now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt). ** Now the heal is not reduced if the damage is shielded. * {{ai|Phoenix Stance|Udyr}}: ** Base activation damage increased to 15/25/35/45/55 from 10/18/26/34/42. '''[[V1.0.0.116]]:''' * {{ai|Tiger Stance|Udyr}}: **Hit particle no longer plays on turrets. **Udyr's hands will now always display hand particles when his next attack will shred the target. '''[[V1.0.0.108]]:''' * {{ai|Tiger Stance|Udyr}}: ** Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances. ** Base damage changed to 30/80/130/180/230 from 40/80/120/160/200. ** Attack damage scaling increased to 170% from 150%. ** It no longer scales off of ability power from having a 0.6 ability power ratio. ** Persistent attack speed increased to 20/25/30/35/40% from 15/20/25/30/35%. ** Restored the hit particle to Tiger Stance's basic attacks. * {{ai|Phoenix Stance|Udyr}}: ** Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230. ** Now casts fire cone every 3 attacks instead of every 4. '''[[V1.0.0.107]]:''' * {{ai|Tiger Stance|Udyr}}: ** Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage. ** Persistent effect no longer splits Udyr's attacks. ** Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now the bonus is doubled for 5 seconds after activating Tiger Stance. * {{ai|Phoenix Stance|Udyr}}: ** Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55. ** Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200. '''[[V1.0.0.106]]:''' * Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (example: {{cai|Bear Stance|Udyr}}). '''[[V1.0.0.104]]:''' * {{ai|Tiger Stance|Udyr}}: ** Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are {{ii|Madred's Razors}}, {{ii|Wriggle's Lantern}}, {{ii|Sheen}}, {{ii|Lich Bane}} and {{ii|Trinity Force}}). '''[[V1.0.0.87]]:''' * Changed the tooltip of {{ai|Monkey's Agility|Udyr}} on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks. '''[[V1.0.0.85]]:''' * {{ai|Monkey's Agility|Udyr}}: dodge bonus per stack decreased to 3% from 4%. * {{ai|Turtle Stance|Udyr}}: shield amount decreased to 60/100/140/180/220 from 65/110/155/200/245. * {{ai|Tiger Stance|Udyr}}: ** Bleed effect increased to 180/210/240/270/300% of attack damage from 150/175/200/225/250%. ** Attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%. * {{ai|Phoenix Stance|Udyr}}: flame attack will now occur every 4 attacks instead of every 3 attacks. '''[[V1.0.0.79]]:''' * Base movement speed increased to 320 from 315. * {{ai|Turtle Stance|Udyr}}: mana restore increased to 9/10.5/12/13.5/15 from 6/7/8/9/10. * If Udyr hits a spell shield while in {{ai|Bear Stance|Udyr}}, the target cannot be stunned for 5 seconds as if they had been hit. '''[[V1.0.0.72]]:''' * Movement speed reduced to 315 from 320. * {{ai|Turtle Stance|Udyr}}: mana restore reduced to 6/7/8/9/10% from 12/14/16/18/20%. * {{ai|Phoenix Stance|Udyr}}: ** Activation ability power reduced to 16/24/32/40/48 from 24/36/48/60/72. ** Activation damage reduced to 8/12/16/20/24 from 12/18/24/30/36. * {{ai|Monkey's Agility|Udyr}}: ** Attack speed reduced to 10% from 15%. ** Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items). * Fixed a bug where Udyr's {{ai|Bear Stance|Udyr}} was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed. '''[[V1.0.0.70]]:''' * {{ai|Monkey's Agility|Udyr}}: ** Its effect will now stay stacked if you continue swapping abilities. ** Dodge chance decreased to 4% from 6%. ** Shared ability cooldown lowered to 1.5 from 2.5. ** Shared ability cooldown will only apply to abilities with cooldowns less than it. * {{ai|Bear Stance|Udyr}}: movement speed burst decreased to 15/18/21/24/27% from 18/22/26/30/34%. * While {{ai|Phoenix Stance|Udyr|Phoenix Stance's}} activation effect is active, Udyr's ability power is increased by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36. '''[[V1.0.0.63]]:''' * Stats: ** Base health increased to 526 from 490. ** Base movement speed increased to 320 from 310. ** Health per level increased to 99 from 83. ** Mana per level increased to 30 from 25. ** Damage per level increased to 3.2 from 2.4. ** Health regen per level increased to .15 from .11. * Updated recommended items. * Stances: ** Shared cooldown on abilities reduced to 2.5 from 3 seconds. ** Reactivation cooldown on abilities reduced to 6 from 9 seconds. * {{ai|Bear Stance|Udyr}}: ** Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40. ** Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5. ** Activation movement speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30. ** Activation duration modified to 2/2.5/3/3.5/4 from 3. * {{ai|Phoenix Stance|Udyr}}: ** Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40. ** Ability power scaling on both components of Phoenix stance increased to 0.25 from 0.2. * {{ai|Turtle Stance|Udyr}}: ** Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40. ** Ability power ratio increased to .5 from .35. ** Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account. * {{ai|Tiger Stance|Udyr}}: ** Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40. ** Attack speed increased to 24/33/42/51/60% from 20/27.5/35/42.5/50%. ** Each hit should now trigger lifesteal effects. ** Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should. ** Duration for Tiger Strike's damage increased to 3 from 2 seconds. * {{ai|Monkey's Agility|Udyr}}: ** Attack speed per stack increased to 15% from 12%. ** Fixed a bug where the different stacks of this buff would sync up and drop off at the same time. '''[[V1.0.0.61]]:''' Added. * {{ai|Tiger Stance|Udyr}}: ** Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage). ** Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit. * {{ai|Turtle Stance|Udyr}}: ** Activation - Udyr gains a temporary shield that absorbs damage. ** Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt. * {{ai|Bear Stance|Udyr}}: ** Activation - Udyr gains a large movement speed increase for a short duration. ** Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds. * {{ai|Phoenix Stance|Udyr}}: ** Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds. ** Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame. * {{ai|Monkey's Agility|Udyr}} (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack. }} == References == {{Reflist}} {{C-bot}} {{翻译状态|title=Udyr/Background|date=2012-11-30|oldid=1518435}} [[Category:英雄背景故事]]
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