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乌迪尔/背景故事

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英雄信息 背景故事 游戏技巧 皮肤与轶事


传说编辑

乌迪尔不只是一个人而已;他体内承载着四个原始兽灵的不羁能量。在与这些兽灵的野性进行心灵感应时,乌迪尔可以驾驭它们独特的力量:猛虎为他提供速度和凶猛,灵龟为他提供韧劲,巨熊为他提供蛮力,而凤凰为他提供它的永燃烈焰。结合它们的能量,乌迪尔就能击退那些妄图危害自然秩序的人。

在弗雷尔卓德里,有一支独特的族群在那些蛮荒之地的文明之外生活着。他们是自然界的监护人:兽灵行者。据说,一旦有小孩诞生于血红之月下,那么这个小孩就会生活在灵体世界和人类世界之间。这个小孩会被带到兽灵行者那里,来延续他们的萨满教义。乌迪尔曾经是这样的小孩,并且甚至在他学会先祖的语言之前,就听懂了冰原狼的咆哮。通过兽灵行者,乌迪尔终于听懂了灵体们在呼唤着什么,并且开始维持自然的平衡。兽灵行者经常告诉乌迪尔,还有更多考验在等着他。这些考验的数量,比他之前经历的那些还要多得多。因为弗雷尔卓德的灵体们变得越来越焦躁不安了,尽管这个现象的原因尚未查明。

在严冬时,答案浮现了。乌迪尔和灵魂行者被一个可怕的人物给袭击了,这个人物的名字只在那些受过惊吓的人之间轻声相传:冰霜女巫。灵魂行者知道这个男孩会被她的邪恶魔法给轻松制服,因此以自己的生命为代价,保护这个孩子免收冰霜女巫的袭击。饱受悲痛折磨的乌迪尔开始怒吼,同时感到弗雷尔卓德在和他一起怒吼。在那个瞬间,这个孩子拥抱了兽灵的野性,并且自己也变成了野兽。在和它们的不羁能量一起追逐时,乌迪尔的怒吼让山顶也为之震动,并引发了一场猛烈的雪崩。当乌迪尔最终从冰雪里脱身时,冰霜女巫早已不见踪影。

数年里,北部的部族们学会了回避这个野人,并且不要踏入他的领地。后来有一天,乌迪尔闻到了一个胆大包天的入侵者的气味。他决定在领地里抓到这个入侵者,并在小心翼翼的准备后对那个陌生人发起了攻击。这个野人的一次又一次地冲向那个入侵者,但每次都是无功而返。在战到脱力并被击败后,乌迪尔觉得自己的怒意消退了,于是嘶哑着嗓子对陌生人笨拙地说了句"谁"。李青原本是来寻找灵魂行者的指导,却找到了一个迷失了方向的人。盲僧承诺,他会纠正乌迪尔的道路,并指引他前往一个寺院。那个寺院被四个拥有强大能量和智慧的永恒兽灵所保护着。在那里,乌迪尔将找到调和之道。

在乌迪尔欠了艾欧尼亚人很多人情。这个人情债,虽然从来没人让他还,但是他最终报答的恩情,要远远多于前者。在诺克萨斯的军队入侵,蛮横的诺克萨斯士兵压迫和平的艾欧尼亚人时,乌迪尔并没有袖手旁观——他还没有忘记野兽的作战方式。乌迪尔跳进诺克萨斯军队中,带着如同出笼猛虎一般的野性,让入侵者们对这个荒野心生恐惧。在树林里,他的无情利爪将诺克萨斯人碎尸万段;在河岸上,他的无穷蛮力让诺克萨斯人浮尸如洪,在旷野上,他的燎原野火把诺克萨斯人吞噬殆尽。只有当诺克萨斯人夹着尾巴逃跑后,乌迪尔的怒火才渐渐平息。

和平,重回艾欧尼亚,但乌迪尔仍然感觉到有些东西在搅动着他的内心。弗雷尔卓德的灵体们在呼唤着他,并警告他,从寒冰里出现了一个不寻常的恶魔。乌迪尔知道,冰霜女巫,才是他的故乡的真正威胁:她只是先驱者,尾随她而来的,是一个即将席卷整个大陆的更为强大的黑暗力量。在神庙的强大兽灵们的跟随下,乌迪尔回到了弗雷尔卓德,想要守护这个自然世界,确保它的平衡不会被任何势力扰乱。

"通过我,自然的意志终将达成。"——乌迪尔

台词编辑

选择英雄
"Our rage is beyond your control!"
Attacking
"Their fear is wise."
"Weapons are for the weak."
"Feral instinct guides our fist."
"We will make use of their pelts."
"Their death will only feed our rage."
"Without hesitation."
移动
"Do not deny your instincts, summoner."
"That is our path."
"We will not pity the defenseless."
"Our instincts are razor sharp."
"Our rage is beyond your control!"
Taunt
"We do not know pity, even for you!"
Joke
"If PETA asks, this fur is fake."

Development编辑

Udyr is a martial arts champion based around 4 fighting stances: Tiger, Turtle, Bear, and Phoenix. Each form has an activation effect and a persistent effect. The persistent effects ensure that each stance fulfills a different role, while the activation effects encourage Udyr to constantly switch as the battlefield changes. Udyr is a champion with 4 basic abilities, and no ultimate (a groundbreaking skillset in the League of Legends!), allowing players to choose which abilities are worth maxing out based on how the game has evolved. [1]

Patch history编辑

V1.0.0.139:
  • TurtleStance.png Turtle Stance: shield strength reduced to 60/95/130/165/200 from 60/100/140/180/220.

V1.0.0.131:

V1.0.0.124:

  • TurtleStance.png Turtle Stance:
    • Damage dealt to heal ratio reduced to 10/12/14/16/18% from 12/14/16/18/20%.
    • Damage dealt to mana return ratio reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%.
  • Fixed a bug with PhoenixStance.png Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter.

V1.0.0.122:

V1.0.0.120:

  • Mana cost of shifting stances decreased to 55/50/45/40/35 from 75/65/55/45/35.
  • TurtleStance.png Turtle Stance:
    • It now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
    • Now the heal is not reduced if the damage is shielded.
  • PhoenixStance.png Phoenix Stance:
    • Base activation damage increased to 15/25/35/45/55 from 10/18/26/34/42.

V1.0.0.116:

  • TigerStance.png Tiger Stance:
    • Hit particle no longer plays on turrets.
    • Udyr's hands will now always display hand particles when his next attack will shred the target.

V1.0.0.108:

  • TigerStance.png Tiger Stance:
    • Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
    • Base damage changed to 30/80/130/180/230 from 40/80/120/160/200.
    • Attack damage scaling increased to 170% from 150%.
    • It no longer scales off of ability power from having a 0.6 ability power ratio.
    • Persistent attack speed increased to 20/25/30/35/40% from 15/20/25/30/35%.
    • Restored the hit particle to Tiger Stance's basic attacks.
  • PhoenixStance.png Phoenix Stance:
    • Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230.
    • Now casts fire cone every 3 attacks instead of every 4.

V1.0.0.107:

  • TigerStance.png Tiger Stance:
    • Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
    • Persistent effect no longer splits Udyr's attacks.
    • Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now the bonus is doubled for 5 seconds after activating Tiger Stance.
  • PhoenixStance.png Phoenix Stance:
    • Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55.
    • Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.

V1.0.0.106:

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (example: Udyr 乌迪尔BearStance.png Bear Stance).

V1.0.0.104:

V1.0.0.87:

  • Changed the tooltip of Monkey&#039;sAgility.png Monkey's Agility on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks.

V1.0.0.85:

  • Monkey&#039;sAgility.png Monkey's Agility: dodge bonus per stack decreased to 3% from 4%.
  • TurtleStance.png Turtle Stance: shield amount decreased to 60/100/140/180/220 from 65/110/155/200/245.
  • TigerStance.png Tiger Stance:
    • Bleed effect increased to 180/210/240/270/300% of attack damage from 150/175/200/225/250%.
    • Attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%.
  • PhoenixStance.png Phoenix Stance: flame attack will now occur every 4 attacks instead of every 3 attacks.

V1.0.0.79:

  • Base movement speed increased to 320 from 315.
  • TurtleStance.png Turtle Stance: mana restore increased to 9/10.5/12/13.5/15 from 6/7/8/9/10.
  • If Udyr hits a spell shield while in BearStance.png Bear Stance, the target cannot be stunned for 5 seconds as if they had been hit.

V1.0.0.72:

  • Movement speed reduced to 315 from 320.
  • TurtleStance.png Turtle Stance: mana restore reduced to 6/7/8/9/10% from 12/14/16/18/20%.
  • PhoenixStance.png Phoenix Stance:
    • Activation ability power reduced to 16/24/32/40/48 from 24/36/48/60/72.
    • Activation damage reduced to 8/12/16/20/24 from 12/18/24/30/36.
  • Monkey&#039;sAgility.png Monkey's Agility:
    • Attack speed reduced to 10% from 15%.
    • Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items).
  • Fixed a bug where Udyr's BearStance.png Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed.

V1.0.0.70:

  • Monkey&#039;sAgility.png Monkey's Agility:
    • Its effect will now stay stacked if you continue swapping abilities.
    • Dodge chance decreased to 4% from 6%.
    • Shared ability cooldown lowered to 1.5 from 2.5.
    • Shared ability cooldown will only apply to abilities with cooldowns less than it.
  • BearStance.png Bear Stance: movement speed burst decreased to 15/18/21/24/27% from 18/22/26/30/34%.
  • While PhoenixStance.png Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36.

V1.0.0.63:

  • Stats:
    • Base health increased to 526 from 490.
    • Base movement speed increased to 320 from 310.
    • Health per level increased to 99 from 83.
    • Mana per level increased to 30 from 25.
    • Damage per level increased to 3.2 from 2.4.
    • Health regen per level increased to .15 from .11.
  • Updated recommended items.
  • Stances:
    • Shared cooldown on abilities reduced to 2.5 from 3 seconds.
    • Reactivation cooldown on abilities reduced to 6 from 9 seconds.
  • BearStance.png Bear Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5.
    • Activation movement speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30.
    • Activation duration modified to 2/2.5/3/3.5/4 from 3.
  • PhoenixStance.png Phoenix Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Ability power scaling on both components of Phoenix stance increased to 0.25 from 0.2.
  • TurtleStance.png Turtle Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Ability power ratio increased to .5 from .35.
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
  • TigerStance.png Tiger Stance:
    • Mana cost reduced to 75/65/55/45/35 from 80/70/60/50/40.
    • Attack speed increased to 24/33/42/51/60% from 20/27.5/35/42.5/50%.
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds.
  • Monkey&#039;sAgility.png Monkey's Agility:
    • Attack speed per stack increased to 15% from 12%.
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.

V1.0.0.61: Added.

  • TigerStance.png Tiger Stance:
    • Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • TurtleStance.png Turtle Stance:
    • Activation - Udyr gains a temporary shield that absorbs damage.
    • Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
  • BearStance.png Bear Stance:
    • Activation - Udyr gains a large movement speed increase for a short duration.
    • Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • PhoenixStance.png Phoenix Stance:
    • Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
  • Monkey&#039;sAgility.png Monkey's Agility (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.

References 编辑

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