英雄联盟维基
探索
首页
讨论板
所有页面
社区页
交互式地图
最新博文
英雄联盟
英雄
免費英雄輪換
背景故事
游戏技巧
技能数据
轶事
皮肤
地图
召唤师峡谷
扭曲丛林
水晶之痕
试炼之地
熔岩地區
物品
初始
基础
史诗
傳說
神话
消耗品
已移除物品
小兵
近戰小兵
遠程小兵
攻城小兵
超級小兵
符文
召唤师技能
云顶之弈
英雄
道具
小小英雄
社區
遊戲幫助
術語
快捷鍵與命令
幫助中心
最新博客
FANDOM
游戏
电影
电视
wiki
探索wiki
社区中心
创建wiki
尚未注册?
注册
登录
登录
注册
英雄联盟维基
1,859
个页面
探索
首页
讨论板
所有页面
社区页
交互式地图
最新博文
英雄联盟
英雄
免費英雄輪換
背景故事
游戏技巧
技能数据
轶事
皮肤
地图
召唤师峡谷
扭曲丛林
水晶之痕
试炼之地
熔岩地區
物品
初始
基础
史诗
傳說
神话
消耗品
已移除物品
小兵
近戰小兵
遠程小兵
攻城小兵
超級小兵
符文
召唤师技能
云顶之弈
英雄
道具
小小英雄
社區
遊戲幫助
術語
快捷鍵與命令
幫助中心
最新博客
不转换
简体
繁體
大陆简体
香港繁體
澳門繁體
大马简体
新加坡简体
臺灣正體
编辑“
乌迪尔/游戏技巧
”(章节)
返回页面
编辑
可视化编辑器
查看历史
讨论 (0)
正在编辑
乌迪尔/游戏技巧
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
==技能使用== * Be careful what skills you learn as {{ci|Udyr}} cannot max out all of his skills. Each skill is capped at level 5, but the max level is 18, therefore one of {{cis|Udyr}} skills has a lower level than its full potential. This may cause players to decide between {{ai|Tiger Stance|Udyr}} and {{ai|Phoenix Stance|Udyr}} as their main source of damage. {{ai|Tiger Stance|Udyr}} is often best suited for single target burst damage while {{ai|Phoenix Stance|Udyr}} is useful for [[AoE]] damage and clearing [[minion]] waves. Depending on the skill build, sometimes it is wiser to have two skills at level 4 than to have one skill at level 3. *Constantly activating {{cis|Udyr}} stances is important to increasing his damage. The [[attack speed]] and [[DoT]] from activating {{ai|Tiger Stance|Udyr}} persists if you switch stances, so you can switch to {{ai|Phoenix Stance|Udyr}} and get the extra burst from the third {{ai|Phoenix Stance|Udyr}} hit sooner. The inverse works as well - the [[AD]] bonus from {{ai|Phoenix Stance|Udyr}} improves the damage of the on-hit of {{ai|Tiger Stance|Udyr}} so using both stances in conjunction is fundamental to his gameplay. The increased damage, in turn, improves the heal from {{ai|Turtle Stance}}. **Rotating between stances gives {{ci|Udyr}} an [[attack speed]] boost from his passive {{ai|Monkey's Agility|Udyr}}. But be mindful of his [[mana]] as his abilities have high [[mana]] costs at early ranks. **{{ci|Udyr}} can easily tank and clear [[minion]] waves. {{ai|Turtle Stance}} provides a shield to reduce damage from [[minions]] and heal from his damage output ensures the [[minions]] don't deplete his health. The [[attack speed]] from {{ai|Monkey's Agility}} and {{ai|Tiger Stance}} with the [[area of effect]] [[magic damage]] from {{ai|Phoenix Stance}} can take out huge [[minion]] waves. This can be further improved with {{ii|Wriggle's Lantern}} or {{ii|Tiamat}}. **When pushing a turret, alternating between {{ai|Tiger Stance|Udyr}} and {{ai|Phoenix Stance|Udyr}} is very effective. Be careful though as the [[AoE]] [[magic damage]] from {{ai|Phoenix Stance}} can deal damage to enemy champions and aggro towers. **Late game {{ci|Udyr}} can solo a tower easily by alternating between {{ai|Phoenix Stance|Udyr}} (provides [[attack damage]]), {{ai|Tiger Stance|Udyr}} (provides [[attack speed]]), and {{ai|Turtle Stance}} (provides a shield which helps mitigate some of the damage). If the enemy team comes to interfere, you can quickly escape using the [[movement speed]] boost from {{ai|Bear Stance|Udyr}}. * Use {{ai|Bear Stance|Udyr}} to stun an enemy champion before switching stances or targets. {{ai|Bear Stance|Udyr}} cannot stun a unit recently stunned for 6 seconds, so it is a good idea to target another champion or to use {{ai|Tiger Stance|Udyr}} or {{ai|Phoenix Stance|Udyr}} to deal higher burst damage during the stun. * Try to time the stun and [[movement speed]] buff from {{ai|Bear Stance}} so you can stun the enemy and then activate {{ai|Bear Stance}}'s [[movement speed]] buff to create distance to escape. If that's not enough, there's always {{ii|Randuin's Omen}}. * {{ci|Udyr}} is only melee with no ranged abilities. Therefore, he is vulnerable to [[kiting]] so avoid ranged [[harass]] and [[CC]]. You should wait for your allies to initiate and set up for you, or coordinate with them to encircle targets. * {{cis|Udyr}} lack of gap-closers and high [[mana]] costs can make ganking problematic sometimes. Having a strategy for getting into, and staying within, melee range is essential. ** A {{si|Flash}} + {{ai|Bear Stance|Udyr}} combo is very effective during ganking as {{cis|Udyr}} primary problem with ganking is reaching the enemy. Ask the person in the lane you'll gank if the enemy champion has used {{si|Flash}} or a similar ability recently to make sure you don't waste yours or you risk your target escaping. ** When ganking as {{ci|Udyr}}, try to hide in [[brush]]. Activate {{ai|Tiger Stance|Udyr}} and, before the duration of the [[DoT]] from {{ai|Tiger Stance|Udyr}} ends, switch to {{ai|Bear Stance|Udyr}} and stun the opponent. If done correctly you will apply the [[DoT]] from {{ai|Tiger Stance|Udyr}} when you hit with your {{ai|Bear Stance|Udyr}}. Activating {{ai|Tiger Stance}} in quick succession beyond that will not stack but only refresh the [[DoT]]. ** Because of {{cis|Udyr}} high early damage with {{ai|Tiger Stance|Udyr}}, a good strategy to get early kills with {{ci|Janna}} in your team (using her passive), [[movement speed]] [[Quintessences]] and {{ii|Boots of Speed}}, you can either force a [[Summoner spell]] or kill your lane opponent, by chasing them through the lane.
摘要:
请注意在英雄联盟维基上的所有贡献都将依据CC-BY-SA进行发布。
取消
编辑帮助
(在新窗口中打开)
Follow on IG
TikTok
Join Fan Lab